|
Star Wolves 3D space RPG with deep strategy and tactical elements |
|
Thread Tools | Display Modes |
#51
|
|||
|
|||
What is inverted? Texture, model? I remember that I had some problems with importing ships from eve-online too but nothing that flipping axis can't fix (Y 180o IIRC).
|
#52
|
|||
|
|||
Looks like the model is inverted. All the faces. The ships I export are inside-out
B.t.w. - do you know what the difference between recharge and rate of fire is? Recharge seems to be time between shots..but RoF? time between shots in a burst? I don't get it... |
#53
|
|||
|
|||
It's like you said. Recharge is a time between bursts (or shots if it's one-shot weapon) and rof is a time between shots in burst. But I'm not 100% sure of this .
|
#54
|
|||
|
|||
I'm almost done rebalancing the whole thing
I also noticed the Star Hammer has a turreted big weapon. And I notice that there are turret variants for all big weapons...havn't seen it in game yet tough.. |
#55
|
|||
|
|||
Big turrets are used by turret platforms only. You surely saw them in Haphestus. There are dozens of them.
IIRC there is no starhammer with big turrets in the original game. I made one for my mod. |
#56
|
|||
|
|||
UUuu....nice.
I'll turn a few turrets into large ones....now if I could only get the model to convert correctly |
#57
|
|||
|
|||
Hrm...I just noticed that editing the AI file doesn't seem to reduce module drops from destroyed fighters.
I've set it to 10 and I can see no difference. |
Thread Tools | |
Display Modes | |
|
|