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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-20-2011, 01:18 PM
swiss swiss is offline
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Originally Posted by Faucon View Post
You're telling me an aerobatic plane is lighter than a warbird. You're not teaching me anything and it's not answering to my question at all.
What exactly do u want? Planes that behave like the Su?
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Old 01-20-2011, 01:24 PM
Faucon Faucon is offline
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Originally Posted by swiss View Post
What exactly do u want? Planes that behave like the Su?
Lol... May be I was not enough clear in my first message. The question is not about FM (very important), just about the reaction of ailerons. Not the reaction of the plane of what we're doing with the stick, it's another problem.

In a large range of planes (aerobatics included), the stick is directly linked to the ailerons. If you pull your stick hard in 0.001sec, the elevator will react in 0.001sec. Not in IL2 (try ROF, you'll see the difference). That's why I'm asking how it's gonna be in COD.
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  #3  
Old 01-20-2011, 01:48 PM
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Furio Furio is offline
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Quote:
Originally Posted by Faucon View Post
Lol... May be I was not enough clear in my first message. The question is not about FM (very important), just about the reaction of ailerons. Not the reaction of the plane of what we're doing with the stick, it's another problem.

In a large range of planes (aerobatics included), the stick is directly linked to the ailerons. If you pull your stick hard in 0.001sec, the elevator will react in 0.001sec. Not in IL2 (try ROF, you'll see the difference). That's why I'm asking how it's gonna be in COD.
Direct linking or not, different planes have vastly different behaviour.

It depends by many factors such as inertia, control link friction, and control effectiveness, not to mention how much stability you need to overcome. A plane may react instantly at control input or not, and may stop reacting instantly when you return the stick to centre or not. In many cases, you do have a residual roll rate, requiring a little contrary stick input.

In any case, roll rates have huge differences from plane to plane.
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Old 01-20-2011, 02:08 PM
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brando brando is offline
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If the Su-26 is included then I can't see why the reaction of the control surfaces won't be modelled as close to the real thing as possible. Those reactions don't compare to the reaction of the warbirds in IL-2, where so many other variables come into play.

A few examples would be; position of fuel tanks, fuel load, weight of guns, weight of ammunition boxes, ditto armour plates; size and composition of control surfaces (whether covered with metal or canvas), ditto airframe. And so on.

The Su-26 is built and rigged for extreme, short-duration aerobatics. I don't see any reason why this won't be reflected in the game.
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Old 01-20-2011, 02:25 PM
Faucon Faucon is offline
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I already had filtering at zero.

Remember, the problem is not the reaction of the plane. It's very very very very simple compared to all the stuffs you are explaining. It's just how fast the aileron will react to the action on the joystick. Btw this is something you can test on the ground.
Try to do 2 or 3 left-right rudder inputs in 1sec with your pedals (or any other axis), on the ground, and watch how the rudder of the aircraft react. The reaction is way too slow compare to your inputs.
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Old 01-20-2011, 02:27 PM
janpitor janpitor is offline
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I think zour problem is in the CPU. I had the same little delay for many years. Recently I upgraded to a new PC with 4GHz overclocked i5 and the reaction on the stick is instantaneous now.
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Old 01-20-2011, 02:30 PM
Faucon Faucon is offline
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Originally Posted by janpitor View Post
I think zour problem is in the CPU. I had the same little delay for many years. Recently I upgraded to a new PC with 4GHz overclocked i5 and the reaction on the stick is instantaneous now.
I recently changed my computer, which is now way more powerful of course. I didnt notice about the delay, may be it's shorter. But... the delay is not the problem i'm talking about
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Old 01-20-2011, 02:34 PM
swiss swiss is offline
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Originally Posted by Faucon View Post
I recently changed my computer, which is now way more powerful of course. I didnt notice about the delay, may be it's shorter. But... the delay is not the problem i'm talking about
Sure, the rudders require an OCed 980X and quad-SLI.

Had a good laugh, thx janpit.
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Old 01-20-2011, 06:48 PM
Seeker Seeker is offline
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[QUOTE=. But... the delay is not the problem i'm talking about [/QUOTE]

I know what you mean.

Some products do this. I think Target ware was the worst - they delay all inputs to what they think a guy operating mechanical/wire linkages could do in a 350 MPH wind.

Of course this is false. In real life the rudder moves as fast as the pedal.

Of course this is true. In real life the rudder moves nowhere fast at 350 MPH.

I guess the answer is, in the end, real force feedback pedals. Until then, the delay should be modelled, and we should argue about it.

How about a model where joystick filtering is speed dependant? Or do we have that already?
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  #10  
Old 01-20-2011, 01:26 PM
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Azimech Azimech is offline
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Do you have input filtering on?
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