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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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What exactly do u want? Planes that behave like the Su?
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#2
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Lol... May be I was not enough clear in my first message. The question is not about FM (very important), just about the reaction of ailerons. Not the reaction of the plane of what we're doing with the stick, it's another problem.
In a large range of planes (aerobatics included), the stick is directly linked to the ailerons. If you pull your stick hard in 0.001sec, the elevator will react in 0.001sec. Not in IL2 (try ROF, you'll see the difference). That's why I'm asking how it's gonna be in COD. |
#3
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It depends by many factors such as inertia, control link friction, and control effectiveness, not to mention how much stability you need to overcome. A plane may react instantly at control input or not, and may stop reacting instantly when you return the stick to centre or not. In many cases, you do have a residual roll rate, requiring a little contrary stick input. In any case, roll rates have huge differences from plane to plane. |
#4
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If the Su-26 is included then I can't see why the reaction of the control surfaces won't be modelled as close to the real thing as possible. Those reactions don't compare to the reaction of the warbirds in IL-2, where so many other variables come into play.
A few examples would be; position of fuel tanks, fuel load, weight of guns, weight of ammunition boxes, ditto armour plates; size and composition of control surfaces (whether covered with metal or canvas), ditto airframe. And so on. The Su-26 is built and rigged for extreme, short-duration aerobatics. I don't see any reason why this won't be reflected in the game.
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#5
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I already had filtering at zero.
Remember, the problem is not the reaction of the plane. It's very very very very simple compared to all the stuffs you are explaining. It's just how fast the aileron will react to the action on the joystick. Btw this is something you can test on the ground. Try to do 2 or 3 left-right rudder inputs in 1sec with your pedals (or any other axis), on the ground, and watch how the rudder of the aircraft react. The reaction is way too slow compare to your inputs. |
#6
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I think zour problem is in the CPU. I had the same little delay for many years. Recently I upgraded to a new PC with 4GHz overclocked i5 and the reaction on the stick is instantaneous now.
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#7
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#8
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Had a good laugh, thx janpit. |
#9
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[QUOTE=. But... the delay is not the problem i'm talking about
![]() I know what you mean. Some products do this. I think Target ware was the worst - they delay all inputs to what they think a guy operating mechanical/wire linkages could do in a 350 MPH wind. Of course this is false. In real life the rudder moves as fast as the pedal. Of course this is true. In real life the rudder moves nowhere fast at 350 MPH. I guess the answer is, in the end, real force feedback pedals. Until then, the delay should be modelled, and we should argue about it. How about a model where joystick filtering is speed dependant? Or do we have that already? |
#10
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Do you have input filtering on?
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