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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-11-2011, 07:48 PM
Sven Sven is offline
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Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
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Indeed, leveling up or experience and special unlocks 'n sh*t points are games which are only made to make money, not even to enjoy the content. It causes the "Elitist take over" which I'd rather stay miles and miles away from. Leaderbords on forums is such example, I don't like it at all.



But back to the main thing, I really like your idea Helofly! Fatigue when slamming the stick all over the cockpit for half an hour is quite exhausting, that and keeping track of the enemy, and what not in a serious dogfight

BUT

Fatigue is not the same to every person, it's always different, always. Experience, health ect. All these factors make Fatigue in the game automatically unrealistic, no matter what, it's always different. I think it is too much work to really implement a good working fatigue system. However I have my own fatigue system in real life, flying for hours is quite exhausting for my own eyes, and I start decreasing performance, but that's just me.

Last edited by KG26_Alpha; 01-20-2011 at 06:47 PM.
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