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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 01-07-2011, 12:28 PM
ImpalerNL ImpalerNL is offline
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Originally Posted by Letum View Post
I'm surprised you find that strange. It appears normal to me.
In the same way that if I crashed a car into a brick wall 100 times at roughly the same speed, I wouldn't be surprised if the wall sometimes fell over and sometimes didn't.
That depents on the size of the car and the wall.

If the car is big enough the wall will fall over 100 out of 100 times.
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  #62  
Old 01-07-2011, 12:36 PM
Letum Letum is offline
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Well, yes. Making no assumptions about wall/car size, I wouldn't be surprised if the wall always fell over, never fell over or only sometimes fell over.

I wasn't trying to imply that wings should sometimes fall off or not fall off when hit with 30mm rounds. I don't have an opinion about how much damage should be done.
I just meant that different test results under roughly the same test conditions in general, don't surprise me.
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  #63  
Old 01-07-2011, 12:37 PM
yellonet yellonet is offline
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Originally Posted by Letum View Post
I'm surprised you find that strange. It appears normal to me.
In the same way that if I crashed a car into a brick wall 100 times at roughly the same speed, I wouldn't be surprised if the wall sometimes fell over and sometimes didn't.
Agreed. I was going to say something similar.
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  #64  
Old 01-07-2011, 01:19 PM
Bearcat Bearcat is offline
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Originally Posted by JG52Uther View Post
Realistic engine/gun failures.
Now we have enforced realism for bombers,lets have some for the fighters as well:
You fly 45 minutes,and find your guns have jammed when you need them.
You are 100 KM's over the lines,when your oil pressure drops to zero,and your engine quits.
You take off,and your engine quits.
You get to high alt,then without warning your oxygen supply fails,and you die of ashyxiation.
Get rid of the refly button in dogfight servers.You die,or bail out,you have to leave the server and come back in,after losing all your precious points.
Sounds fair to me,after all,we are after realism.
Frankly with the limited time I have to fly online I'd be upset if I was flying for 45 minutes and found that my guns were jammed. Or any of the scenarios above you mentioned. If these options were available as a server setting then great.. but I wouldn't use them... ever. I don't do this for that kind of realism.. I do it for fun.. and to me that is not fun. That woule be even worse than flying for 45 minutes and getting taken out by flak.

To each his own...
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  #65  
Old 01-07-2011, 01:35 PM
Buzpilot Buzpilot is offline
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Quote:
You fly 45 minutes,and find your guns have jammed when you need them.
I think this is something that really happened, but at max altitude when weapons froze.

But are bombers really that realistic now?

Quote:
Get rid of the refly button in dogfight servers.You die,or bail out,you have to leave the server and come back in,after losing all your precious points.
Sounds fair to me,after all,we are after realism.
If you die close to enemy airport ,in a fighter, this would be great! I hate vulchers , if server allows it ok put it in option

Last edited by Buzpilot; 01-07-2011 at 02:16 PM.
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  #66  
Old 01-07-2011, 02:24 PM
Wutz Wutz is offline
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Originally Posted by Bearcat View Post
Frankly with the limited time I have to fly online I'd be upset if I was flying for 45 minutes and found that my guns were jammed. Or any of the scenarios above you mentioned. If these options were available as a server setting then great.. but I wouldn't use them... ever. I don't do this for that kind of realism.. I do it for fun.. and to me that is not fun. That woule be even worse than flying for 45 minutes and getting taken out by flak.

To each his own...
Exactly Bearcat! One reason why the dictated bombfusing thing is so annoying as you have no option other than to skip 4.10 totally at the moment.
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  #67  
Old 01-07-2011, 03:37 PM
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robtek robtek is offline
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Originally Posted by Wutz View Post
Exactly Bearcat! One reason why the dictated bombfusing thing is so annoying as you have no option other than to skip 4.10 totally at the moment.
What you are proposing means to throw the baby out with the bath water!
It seems that you are incapable to adjust to slightly elevated difficultys.
Mankinds greatest advantage was and is to adapt to new circumstances and use them at the best.
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  #68  
Old 01-07-2011, 03:45 PM
Wutz Wutz is offline
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Originally Posted by robtek View Post
What you are proposing means to throw the baby out with the bath water!
It seems that you are incapable to adjust to slightly elevated difficultys.
Mankinds greatest advantage was and is to adapt to new circumstances and use them at the best.
Sure I am certain some might even be able to drop a bomb with a 5min arming time, and??
Does that justify something that is purely random?
Wonder what your type would say if those things JG52Uther suggests where implimented without the option of choosing if you wish to use it or not?
I am certain you would be the first to applaud that?
Quote:
Mankinds greatest advantage was and is to adapt to new circumstances and use them at the best.
It is also about identifing stupid stuff, and not just doing something because some one else say so. Do you jump in a lake when some one out of the blue tells you so?

Last edited by Wutz; 01-07-2011 at 03:48 PM.
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  #69  
Old 01-07-2011, 04:15 PM
Sutts Sutts is offline
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Originally Posted by ImpalerNL View Post
I find it very strange that after a 30mm round hits the wing, it sometimes falls apart and sometimes not, under the same conditions.

Each round fired at the wing should have the same probability of ripping it off, under the same conditions.

I'd be worried if a hit in the wing root always took the wing straight off. In reality things just don't work that way. The angle of deflection, angle of penetration, G pulled by target aircraft and the area of the root which is hit will all contribute to varying results. I doubt any test can replicate those factors precisely.

Same goes for fuel tank hits (at least with smaller caliber stuff). Many rounds will pass straight through a self sealing tank with nothing to show for your efforts.
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  #70  
Old 01-07-2011, 05:20 PM
zipper
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Originally Posted by BP_Tailspin View Post
Talking about realism:

The Airacobra’s nose wheel moves every time I move the rudder peddles, whats with that?


Yeah! And that happens with ALL nose wheel equipped aircraft in game, NONE of which, in reality, had nose wheel steering. Active nosewheel steering is verified by steering during taxi without a working rudder.


And, as for all the realism talk in this thread, I believe if ground handling were *accurately* modeled in this game virtually no one would be able to get a taildragger off the ground successfully, let alone taxi it in a timely fashion. (This includes myself, since it is, for me anyway, such a by-the-butt thing ... lol)


(Been flying taildraggers since 1975.)
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