Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-05-2011, 02:26 PM
Oktoberfest Oktoberfest is offline
Approved Member
 
Join Date: Feb 2008
Posts: 228
Default

No you don t have it Fruitbar. Most people don't have 3 hours per day to fly. I personnaly have only 30 minutes to 1 hour the day, and most time only one or two days per week because of other issues. As I said, I want to simulate AND to have fun. I have not the time to learn procedures again that I learned for 6 or 7 years for bombing.

I am ok to have it more realistic, but in the real world, strafing a cargo ship with 20mm and 30 mm guns would set it on fire (HE, AP and incendiary rounds mixed), and droping 1 ton of bomb between 1 cm and 20 m next to it would cause massive damage to the hull integrity.

In real life, when you strafe the deck of a DD, the crew at the machine guns and light AA guns tend to get transformed in hamburgers.

Today, you may have the realistic bombing, but not at all realistic effects on the ships, where you have to glue your bomb to the ship to have it to work.

I find it sad that for the sake of a few "I'm a geek hardcore WWII nerd that want to have it realistic because I'm an ueber armchair pilot", lots of pilots lose the fun side of online war.

I still see this game as a free time fun, not as an "I need to plan everything from A to Z to have a 1% success rate instead of 0%, and this is fun!"
Reply With Quote
  #2  
Old 01-05-2011, 02:33 PM
vparez's Avatar
vparez vparez is offline
Approved Member
 
Join Date: Mar 2010
Posts: 26
Default

Did you actually try to skip bomb in 4.10? You make it sound like the new fuse requires a college degree to master it...

I mean really... funny...

In the time it took each person to post their complaints here, they could have learned how to skip bomb in 4.10!!
Reply With Quote
  #3  
Old 01-05-2011, 03:15 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
"I need to plan everything from A to Z to have a 1% success rate instead of 0%, and this is fun!"
Couldn't agree more.
Reply With Quote
  #4  
Old 01-05-2011, 03:54 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Quote:
Originally Posted by Oktoberfest View Post
No you don t have it Fruitbar. Most people don't have 3 hours per day to fly. I personnaly have only 30 minutes to 1 hour the day, and most time only one or two days per week because of other issues. As I said, I want to simulate AND to have fun. I have not the time to learn procedures again that I learned for 6 or 7 years for bombing.

I am ok to have it more realistic, but in the real world, strafing a cargo ship with 20mm and 30 mm guns would set it on fire (HE, AP and incendiary rounds mixed), and droping 1 ton of bomb between 1 cm and 20 m next to it would cause massive damage to the hull integrity.

In real life, when you strafe the deck of a DD, the crew at the machine guns and light AA guns tend to get transformed in hamburgers.

Today, you may have the realistic bombing, but not at all realistic effects on the ships, where you have to glue your bomb to the ship to have it to work.

I find it sad that for the sake of a few "I'm a geek hardcore WWII nerd that want to have it realistic because I'm an ueber armchair pilot", lots of pilots lose the fun side of online war.

I still see this game as a free time fun, not as an "I need to plan everything from A to Z to have a 1% success rate instead of 0%, and this is fun!"
Exactly.No more bombing for me either until its fixed.
Reply With Quote
  #5  
Old 01-05-2011, 08:17 PM
vparez's Avatar
vparez vparez is offline
Approved Member
 
Join Date: Mar 2010
Posts: 26
Default

Quote:
This is TD's own explanation not mine you need to read the full history of this thread and not come in with the wrong information.
If TD says this is the only reason, then I must admit, they introduced it for a wrong reason.

The original author who made this model, had nothing to do with that, but with realistic naval battles, and a more realistic air to ground effectiveness.
Don't forget that this addition is not only a 2 second fuse; it is also rockets and bombs dispersion and realistic torpedo release profiles.

I will finish my involvement in this discussion by quoting what I previously said, which I think would be a good solution:

Quote:
Is this fusing model incorporated in "Realistic gunnery" option? If not, it should be, so who wants an easier model, they can switch off realistic gunnery altogether.
Reply With Quote
  #6  
Old 01-05-2011, 08:24 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

And as I have stated the simpler solution would be to arm the bombs on their velocity when dropped so the arming takes place via the vane and not through the casings under 2 sec scenery contact.

An example of vane arming.

http://www.freepatentsonline.com/2417418.pdf





.

Last edited by KG26_Alpha; 01-05-2011 at 08:29 PM.
Reply With Quote
  #7  
Old 01-05-2011, 08:46 PM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

so would that mean a higher velocity drop = shorter arming time?

as it is, what kind of altitudes do you need to release at say 5-600kph in a 45 degree dive?

one of the most amusing and tricky things to do when vulching - skipping ab500-2000 along a runway with bandits on it...

Last edited by MD_Titus; 01-05-2011 at 08:50 PM.
Reply With Quote
  #8  
Old 01-05-2011, 10:06 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

The last thing I want is bomb fusing tied to realistic gunnery, or anything else for that matter.

This is only about bomb fusing.

I'm fine with torpedos as they are now, and the rockets certainly are more realistic as well. My only issue is the bomb fusing.

Why do some people want to make this an all or nothing thing?
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #9  
Old 01-06-2011, 03:12 AM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

Quote:
Originally Posted by MD_Titus View Post
so would that mean a higher velocity drop = shorter arming time?
Yes, this is true for bomb fuzes produced before the 1960s. After the 60s, it
became more common to have a governor or electronics to prevent release
speed influencing the time to arm.

In IL2, this is not the case. The bomb acts as if you where going at 200knots.
with a 850ft fuze. Therefore it will take longer to arm in some circumstances
and shorter to arm in others. However, because of the variations in the arm
distance of different fuzes, IL2's 2 second arm time doesn't start to become
unrealistic until you get above 300knots (350mph / 550kph).


Quote:
Originally Posted by MD_Titus View Post
as it is, what kind of altitudes do you need to release at say 5-600kph in a 45 degree dive?
In reality: with a typical fuze, you would need between 500 and 550ft.

The chart below shows the air travel a bomb makes in a 45degree dive at
various speeds. You can see the air travel needed for different fuzes in my
previous (long) post.


In IL2, you should need about 900ft at 500kph.
That's about the same as a fuze with a 1300ft air travel to arm fuze. That's
quite a typical value for a fuze, so not unrealistic.

You will need about 1,100 at 600kph, the equivalent of a bomb with a ~1500ft
ATtA fuze. They existed, but I don't think that that represents a typical American fuze.

Last edited by Letum; 01-06-2011 at 03:15 AM.
Reply With Quote
  #10  
Old 01-06-2011, 03:22 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

there'll never be a way of stopping idiots completely... its just a shame they spoil it for everybody else.


anyways... http://www.303rdbg.com/bombs.html

Last edited by Wolf_Rider; 01-06-2011 at 03:27 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.