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IL-2 Sturmovik The famous combat flight simulator. |
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#41
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The one thing computers do well - redundant tasks
Why would anyone want to go through complex engine start procedures everytime they fired up the SOW? Why would anyone want all the inflight complex features, because if full real is addressed it wouldn't be as nice as people perceive. By that I mean weather, wind, fuel, magnetos, etc. and dozens of other management items would be required. Maybe for fun I might like a complex start procedure like you can do in Falcon 4.0. Then again, most everyone doing Falcon puts the startup on a programmable switch and pushes 1 button to go through maze of startup procedures<> LOL If Oleg wants to give us all the complexity of real aviation I say go for it. However, just give me switches to turn it off or tune it down. Many times when only I have 30 minutes or so to enjoy the sim. No way I'm going to sit at the keyboard and flip switches, wait for responses and flip more switches. Sorry, but that would lose my interest faster than watching wet paint dry. |
#42
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#43
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Atleast I'd throw money at at.. where do I pay? ![]() |
#44
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I'll print them out and collect to a binder at the cost of my employer and enjoy the thickness =) |
#45
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Creating all the array of switching and responding with the application for all the different aircraft that will eventually be in the BOB SOW. You can get some idea by reviewing all the aircraft in IL2. Then you have to remember. The full real switching and responses are all a little different between aircraft models of the same basic aircraft. I mean if you really want to get full real. The payloads (weapons loadouts) vary greatly between aircraft models and that would make loadout choices a nightmare, if Oleg didn't fix the payloads for each aircraft. Then another biggy. We gotta have the AI doing all the switching as well or it just won't be fair. Oh, and the AI has to be programmed into the application to do switching in the myriad of possible circumstances necessary for full real. It makes you realize why air combat pilots spend all their time in one aircraft, training on the one aircraft and becoming thoroughly familiar with the one aircraft. Back to training, if you moved from the BF109 to FW190. I see it like this. I trust Oleg to give us the best of the situation, and hope he isn't cajoled into doing stuff that will just bog us down. The full real guys with this inordinate twinge to dot all the i's and cross all the t's... well they need to go take "real world" flying lessons to satisfy their penchant for realism. They'd get a good taste of that in any 'full real" aircraft. Especially, if they are in a real plane and fail to switch fuel tanks in time. LOL |
#46
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The option for the full workload, especially for fighters, is a must imho.
The amount of the workload during a dogfight, or even before, can be decisive for the outcome. Imagine a 109e3 with manual proppitch, needing constant adjustments to get optimum power, vs a hurri with constant speed prop. One error by the emil pilot might cost him the speed and energy needed to win. Or switching to a empty tank for the hurri.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#47
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@ Nearmiss
well, the choice would be: be mediocre with many planes or a ace with your special plane. That would really add to the sim-part, as now, in il2, there are way too many aces and not enough mediocre or newbie fighters.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#48
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I found this one interesting:
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Anyone of you has some extra cash? ![]() |
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#50
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