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IL-2 Sturmovik The famous combat flight simulator.

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Old 01-02-2011, 08:31 PM
The Kraken The Kraken is offline
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Originally Posted by Xallo View Post
"Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc"

Sell us the beta, like DCS did with A10c, and you have more dev.money.. hell I even pay for an alpha, and wait for the final product!
That approach doesn't earn the devs more money, it just starts to flow in a bit earlier. Not a magic way to increase the overall budget. Or quoting Oleg: "It’s one of the possible additional ways. But it is working for covering the current product expenses, not the next…"
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Old 01-02-2011, 08:35 PM
Xallo Xallo is offline
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That approach doesn't earn the devs more money, it just starts to flow in a bit earlier. Not a magic way to increase the overall budget. Or quoting Oleg: "It’s one of the possible additional ways. But it is working for covering the current product expenses, not the next…"
But the money lands right in the hands of the prodiction (if they still dont have a publisher) And they can forsee the amount of nuts blindly buying anything with an Oleg label on it! (I would)

Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
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Old 01-02-2011, 10:10 PM
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SlipBall SlipBall is offline
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"At the same time a few users would like too much realistic control of aircraft using all the devices like in real life"


guilty.....

The future that I would like to see, would be a 24/7 on-line land, sea, and air WW II war.
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Old 01-03-2011, 07:52 PM
JG4_Helofly JG4_Helofly is offline
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The future that I would like to see, would be a 24/7 on-line land, sea, and air WW II war.
Look here: http://www.battlegroundeurope.com/
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Old 01-03-2011, 08:06 PM
Jaws2002 Jaws2002 is offline
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I was thinking about a modern one.
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Old 01-03-2011, 09:01 PM
bolox bolox is offline
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how many of those who think realism options are 'a waste of Oleg's valuable time' can't recognise the fun in doing something like this?



the flight sim 'community' covers a wide spectrum and what seems a waste of time to you might be rather important to others.

I have no reason to doubt that Oleg will strike a balance: and it will be broader than some here would like
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Old 01-03-2011, 10:55 PM
imaca imaca is offline
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how many of those who think realism options are 'a waste of Oleg's valuable time' can't recognise the fun in doing something like this?
I can't really recognize the fun in it, but I agree that:

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Originally Posted by bolox View Post
the flight sim 'community' covers a wide spectrum and what seems a waste of time to you might be rather important to others.
It seems to me there are roughly 3 overlapping groups in flight sim community; online players, who are focused on realistic damage/flight model and online modes of play, those who are more interested in avionic systems and navigation, and offline players, who want realistic AI.
Of these, I think online players are by far the most vociferous. Also online gaming seems to relatively easy to implement in comparison to , for example, the development of realistic AI. Consequently, I think online gameplay seems to be at the forefront of development, despite representing only 20% of the market.
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Old 01-04-2011, 02:50 AM
Skoshi Tiger Skoshi Tiger is offline
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how many of those who think realism options are 'a waste of Oleg's valuable time' can't recognise the fun in doing something like this?



the flight sim 'community' covers a wide spectrum and what seems a waste of time to you might be rather important to others.

I have no reason to doubt that Oleg will strike a balance: and it will be broader than some here would like
I think the technology shown in that video is fantastic! The people creating that setup, the software, and integrating the gauges are obviously very talented and dedicated individuals. (I wish I had half the talent that these people have displayed!)

But it does have limitations that I feel would limit it's effectivness in online combat. Having the fixed field of vision would severely limit your situational awareness.

This is not a problem with what these guys have made, it an inherent limitation of the display technology available at this time. If we put on a VR goggles, we loose the benefits of the physical gauges. If we use a technology like Track IR, we loose the benefits of the physical gun sight (Which is extremely cool in my opinion!).

When we get access to consumer 360 degree spherical displays these limitations will disappear, but then how real will flying a 109 in a spitfire cockpit be?

A big question would be should Oleg spend the development time and resources to cater for a single person in the process of creating a one off cockpit or should he attempt meet the major criteria that (over the 10 years+ of commercial combat flight simulator experience) he has determined to be important?

Shouldn't people like those that made that cockpit be the ones that need to adapt their project to work with the simulator (not the other way around)?

Cheers
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Old 01-03-2011, 09:23 PM
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Thank's! that does look cool, and I will try it out for the 2 week period that they are offering...I hope that SOW develops in that direction in time
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Old 01-02-2011, 10:52 PM
swiss swiss is offline
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But the money lands right in the hands of the prodiction (if they still dont have a publisher) And they can forsee the amount of nuts blindly buying anything with an Oleg label on it! (I would)

Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
You misunderstood him, his problem is not(-only) the current cashflow but the raising of big money for real studio productions; high 7 digit and above.
Developing is difficult without someone willing to finance the project.

Last edited by swiss; 01-02-2011 at 10:56 PM.
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