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IL-2 Sturmovik The famous combat flight simulator. |
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Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
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#3
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"At the same time a few users would like too much realistic control of aircraft using all the devices like in real life" ![]() The future that I would like to see, would be a 24/7 on-line land, sea, and air WW II war.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 01-02-2011 at 10:40 PM. |
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how many of those who think realism options are 'a waste of Oleg's valuable time' can't recognise the fun in doing something like this?
the flight sim 'community' covers a wide spectrum and what seems a waste of time to you might be rather important to others. I have no reason to doubt that Oleg will strike a balance: and it will be broader than some here would like ![]() |
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Of these, I think online players are by far the most vociferous. Also online gaming seems to relatively easy to implement in comparison to , for example, the development of realistic AI. Consequently, I think online gameplay seems to be at the forefront of development, despite representing only 20% of the market. |
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But it does have limitations that I feel would limit it's effectivness in online combat. Having the fixed field of vision would severely limit your situational awareness. This is not a problem with what these guys have made, it an inherent limitation of the display technology available at this time. If we put on a VR goggles, we loose the benefits of the physical gauges. If we use a technology like Track IR, we loose the benefits of the physical gun sight (Which is extremely cool in my opinion!). When we get access to consumer 360 degree spherical displays these limitations will disappear, but then how real will flying a 109 in a spitfire cockpit be? A big question would be should Oleg spend the development time and resources to cater for a single person in the process of creating a one off cockpit or should he attempt meet the major criteria that (over the 10 years+ of commercial combat flight simulator experience) he has determined to be important? Shouldn't people like those that made that cockpit be the ones that need to adapt their project to work with the simulator (not the other way around)? Cheers |
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Thank's! that does look cool, and I will try it out for the 2 week period that they are offering...I hope that SOW develops in that direction in time ![]()
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Developing is difficult without someone willing to finance the project. Last edited by swiss; 01-02-2011 at 10:56 PM. |
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