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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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After asking question in a few places ,I got no answers so I decided to ask /answer some topics about FFB
1 Question to Oleg or the design team : Will BOB handle FFB as in IL2 If not ....How ??? Some details would be very welcome.. 2 Topics The action of the trims Il2 selects the POSSIBLE trims in accord with the aeroplane used That is correct ,although it applies the trims inside the program To apply the trims from the stick the trim should act directly to "fight" the need to force on the stick as in real life In order to do so and be realistic the program should set or reset the trimming FEATURES for the ailerons, elevators and rudder otherwise ALL trims would be available , anyway if one add HARWARE trims to a stick it is at the moment in IL2 possible to have all bells and whistles trimwise But if the stick feeds in the trims data without altering the value of the input of the stick axes it is possible to avoid cheating Meaning 2 separate inputs to the progam per AXIS Elevators Elevators trim Ailerons Ailerons trim Rudder Rudder trim The trimming features being enabled or disabled by the program depending of the aeroplane flown Except if the trims are applied on the input of the axis(3 axis inputs only) in which way the cheaters will prevail Let us all who enjoy reality go our way and ignore them . Note the IL2 itself had a FIXED rudder trim for one flying setting only I hope I did not make any mistake in my assessment,else I apologise to the purists Have a good year all |
#2
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For starting, I have to proclaime I am a FFB absolute fan from the very begining, the MicroProse's EAW and Jane's WWII Fighters times.
Unfortunately, Oleg, forcefeedbackwise, has never been too keen - if not totally opposed to - to it's deployment in his sims because, as he has many times stated, it is not a 'realistic' feature for him. And therefore he is not in favour of it. As if any other in this sim were totaly realistic!. They all are in some degree, as FFB could be, if given the chance. But, AFAIK, and given I haven't perceived any change in his attitude - correct me if I am wrong, please - sadly, I advice you to better forget about any change or improvement on FFB features in SoW. Only the HW makers, like Microsoft - sadly out of business long time ago after its magnificent Sidewinder series - or Logitech - with its lately not so troublesome G940 due to a Christmas firmware update - keep standing the forcefeedback's pole up. To get the features you ask for from Oleg, all data required should be included and make accesible from the sim's engine to the HW makers to reproduce those effects on their sticks. And sincerely, I repeat, Oleg, IMHO, won't move a single finger to ease their availability. Anyway, let's keep hoping Christmas magic may make its effect on him this time. Happy new SoW expecting year! pato |
#3
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![]() Quote:
http://www.paccus.nl/ |
#4
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Look at the PRICE
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#5
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![]() Quote:
Go Paccus! Engadin. Last edited by engadin; 01-10-2011 at 09:03 AM. |
#6
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FFB pedals are nice, but will there be support for it? I'm building my own pedals and use an old, obsolete MS FF2 for the interface. I could even incorporate the motors for producing vibrations but there is no way in IL2 to send signals to two FFB devices, plus the effects on pedals would be very different compared to stick.
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#7
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Please Stop .
This WAS A QUESTION TO THE DESIGNERS of BOB , NOTHING ELSE. ARE you the designers of BOB ? If so please answer my question , else BUZZ OFF This forum is like a circus NO RULES !!! |
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