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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-31-2010, 04:19 AM
Chill31 Chill31 is offline
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Without a G meter, there is no way to know when you have exceeded your aircraft limits prior to exceeding them. This is true in real life.

In all metal aircraft, the first indication you will get that you have exceeded G limits, will be when something fails. You would hear a loud pop most likely, if it is any major component.

Note that cummulative fatigue can go unnoticed until you do get major structural failure!

Given that we are flying simulators, I would say that a nice selectable option would be to have rough G indications that would display on your screen. Maybe you would have a green indicator for 1-3 G, a yellow for 4-6, and red for 7+. This would simulate using only tactile (seat of the pants) sensing of G forces when flying the airplane.
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  #2  
Old 12-31-2010, 04:37 AM
AndyJWest AndyJWest is offline
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We have 'rough G indications' already - the blackout effect. I'm not sure that putting G indicators into a WW2 aircraft sim is exactly realistic. Real pilots had to do it by feel, so we should do the same - at least we can learn by experience, whereas few real-life pilots would get the opportunity more than once.
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  #3  
Old 12-31-2010, 07:50 AM
K_Freddie K_Freddie is offline
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Hmmm.. let's just say you've started a 10 pager, at least
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  #4  
Old 12-31-2010, 10:44 AM
SAFMoby SAFMoby is offline
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Quote:
Originally Posted by AndyJWest View Post
. Real pilots had to do it by feel, so we should do the same
How to do same by feel?

So far I like the breathing sound idea. Or maybe a little face picture melting as you pull the G on.

I wonder if you tested an experienced fighter pilot, how accurate his perception of G would be versus the G meter reading?

Anything else is guesswork including the black out, this only comes during sustained G. Try this in P47 in a dive easy to pull 9+G and not black out.

I a diving fight the pilot who can fly to the edge of the G limit wins/gets away

Nice to be able to do that.
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  #5  
Old 12-31-2010, 11:10 AM
JtD JtD is offline
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A pretty good G indicator is the joystick. You pull it back a lot, you have plenty of g.
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  #6  
Old 12-31-2010, 07:20 PM
_ITAF_Gianpaolo _ITAF_Gianpaolo is offline
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Quote:
Originally Posted by JtD View Post
A pretty good G indicator is the joystick. You pull it back a lot, you have plenty of g.
It's not true, it depends on speed...
you can pull full back an reach max 2g and stall @ low speed...
or you can pull full back @ 450kmh and brake of your wings...
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Old 12-31-2010, 07:36 PM
Avimimus Avimimus is offline
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I like the new system. However - something is missing: Aerodynamic strain should weaken structural integrity while at higher G's.

For instance, if I'm at G max and I start to roll sharply, then my wings should take more structural damage (than if I exceeded maximum G gradually or without rolling).

It would add a lot to how we fly aircraft, and especially, how we fly bombers.

Any thoughts on this?
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Old 12-31-2010, 08:05 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Chill31 View Post
Maybe you would have a green indicator for 1-3 G, a yellow for 4-6, and red for 7+..
Maybe an audible pilot breathing would be a better solution? 1-3G - no breathing heard, 4-6G harder breathing, 7+G - heavy breathing, but it should not be overdone.
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  #9  
Old 12-31-2010, 09:52 AM
_ITAF_Gianpaolo _ITAF_Gianpaolo is offline
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Quote:
Originally Posted by ZaltysZ View Post
Maybe an audible pilot breathing would be a better solution? 1-3G - no breathing heard, 4-6G harder breathing, 7+G - heavy breathing, but it should not be overdone.
Good idea!!
G-meter was not present on most WWII aircrafts, so the best way to simulate it is by the breath of the pilot.
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