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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 12-30-2010, 03:00 AM
fallschirmjager fallschirmjager is offline
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Hey R@S, I'll post this here since my gmail is playing up.

Yes I'm still interested in making weapons for BSM - I've got several based around the M1911A1 on the go currently - but I've been busy with work and then helping with hay season on the family farm.

Plus to top it off I started playing Peace Walker on my PSP and well... Three in the morning tends to be a common time for me to realize what time it is and go to bed.

As for the BAR in question, I've plans to make my own models and work off my own maps. Plus the BAR I want to implement I want to see as just an automatic rifle, not a machine gun.

I finished Peace Walker last night but I'm on a mission to S Rank every thing and get all the weapons. But I will get back to this. ;D
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  #2  
Old 12-30-2010, 01:25 PM
R@S R@S is offline
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That's great news fallschirmjager, I'm looking forward to see what you've come up with. But take your time, I know from experience that it takes a lot of time texturing the buggers. I did manage to imporve the BAR textures from Immortal Badass to a presentable shape, but if you've got something even better I won't waste more time on it.

I sent out a feeler to Deadhead about using the HLA launcher to get rid of the ammo clip limit. The guy who did most of the work is not available right now but will be back in a week or so. Hopefully he'll give his OK and we'll be able to add as many as 2048 clips

It's been very slow at work this week so I've had time to go over the shop inventories. There will be a few unique weapons that can't be bought, I've added those to character inventories instead, making them one of a kind. There is also a few sniper rifles I plan to add through an order script, making them rare, in some cases even unique, and they'll cost a leg and an arm I'll see if I make something similar with ammo that should be hard to come by, but due to the engine limitations must be added to shops and thereby negating any rarity.
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  #3  
Old 12-30-2010, 01:35 PM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by R@S View Post
Hopefully he'll give his OK and we'll be able to add as many as 2048 clips
Do you mean that the ammo/item limit will be unlocked ? As for the weapons ?
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  #4  
Old 12-30-2010, 01:47 PM
R@S R@S is offline
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Quote:
Originally Posted by Nat_Crelk View Post
Do you mean that the ammo/item limit will be unlocked ? As for the weapons ?
Yeppers, it also increases the add-on limit to 4096. There are a lot of other things included in the launcher, I need some time to test it and see what possible side effects it has with BSM. I know they've added a Iron-Man mode that limits the number of saves you have when fighting, and the number of points you get to spend when creating your character is now 100, not 30. The best thing must be the new user-function they've added, those will be very useful when coding new missions and game functions.
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  #5  
Old 12-30-2010, 02:16 PM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by R@S View Post
Yeppers, it also increases the add-on limit to 4096.
So that's an "open door" for new weapons !
I've started my first modelling : a TEC-9 (the one from GTA cause I can't figure out who was the constructor). But it starts to be a completely irrealistic weapon. Modelling's very hard for me since I've only played with 2D files over the past 10 years ! So I progress very slowly.

Quote:
Originally Posted by R@S View Post
The best thing must be the new user-function they've added, those will be very useful when coding new missions and game functions.
What's that "new user function" ?
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  #6  
Old 12-30-2010, 02:24 PM
R@S R@S is offline
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A quick google translate shows this:

-GetCurrentMerc - get LocalID measurement, the currently selected
-ChangeItemOwner - picks up the subject of one NPC and other issues
-ShowMap - shows an open global map (without fog)
-EnableSaveOnBattle - the management regime of "Iron Will"
-ShowDialog - displays a dialog with the specified text and different variants of the buttons
-SetItemCondition - change the subject wear
-A set of functions for working with XML-files (including XPath)
-A set of functions for working with the inventory directly to the NPC, as well as to work with the contents of vehicles (cab and trunk)
-IsFileExists - checking existence of file

EDIT:

Here's a link from theBrain that might help you with the TEC-9 work

Last edited by R@S; 12-30-2010 at 04:08 PM.
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  #7  
Old 01-02-2011, 06:15 PM
R@S R@S is offline
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I've gotten permission to use the HLA laincher and it has opened up the game to some new functions. Even if I should've been working on other things I couldn't keep my focus when all these goodies are right in front of me.

There'll be an Iron Man setting in the next version, it will mean that there will only be a limited number of saves when in battle. The number of saves can be set in the BlueSunMod.ini, there you can also turn off the Iron Man mode completely.

Any item, not weapons and such, can now be used in the same manner as quest item slots. I'm thinking of putting the Field Ragio and Headphones outside the quest item slot, giving them a penalty when carried around. The radio will be heavy and the headphones will take the helmet slot which means that if worn the character can't wear a helmet. But I'll have to do some testing before I decide what to do.
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  #8  
Old 01-03-2011, 07:44 PM
Nat_Crelk Nat_Crelk is offline
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Quote:
Originally Posted by R@S View Post
There will be a few unique weapons that can't be bought
R@S => Do you have made progresses about that?

Thx

Nat
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  #9  
Old 01-03-2011, 09:51 PM
R@S R@S is offline
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Quote:
Originally Posted by Nat_Crelk View Post
R@S => Do you have made progresses about that?
I'm not sure I understand what you mean. I've removed some rare weapons from the normal shops, others I've removed from the shops altogether. Those that has been removed completely has been added to the mission scripts and character inventories. This means they will only turn up once you do that mission or kill the character, and there will be only one copy available.
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  #10  
Old 01-05-2011, 12:28 AM
waveform waveform is offline
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So ummm I get constant crashes in Radio Hill during battle. It's usually the explosions. Not all explosions cause a CTD, but when a CTD happens it's due to an explosion. The Log folder is full of dumped txt and log files. Should I send/put these somewhere?

Blue Sun Mod v1.5
w/ latest unofficial patch
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