![]() |
|
#1
|
|||
|
|||
![]()
Hey R@S, I'll post this here since my gmail is playing up.
Yes I'm still interested in making weapons for BSM - I've got several based around the M1911A1 on the go currently - but I've been busy with work and then helping with hay season on the family farm. Plus to top it off I started playing Peace Walker on my PSP and well... Three in the morning tends to be a common time for me to realize what time it is and go to bed. As for the BAR in question, I've plans to make my own models and work off my own maps. Plus the BAR I want to implement I want to see as just an automatic rifle, not a machine gun. I finished Peace Walker last night but I'm on a mission to S Rank every thing and get all the weapons. But I will get back to this. ;D |
#2
|
|||
|
|||
![]()
That's great news fallschirmjager, I'm looking forward to see what you've come up with. But take your time, I know from experience that it takes a lot of time texturing the buggers. I did manage to imporve the BAR textures from Immortal Badass to a presentable shape, but if you've got something even better I won't waste more time on it.
I sent out a feeler to Deadhead about using the HLA launcher to get rid of the ammo clip limit. The guy who did most of the work is not available right now but will be back in a week or so. Hopefully he'll give his OK and we'll be able to add as many as 2048 clips ![]() It's been very slow at work this week so I've had time to go over the shop inventories. There will be a few unique weapons that can't be bought, I've added those to character inventories instead, making them one of a kind. There is also a few sniper rifles I plan to add through an order script, making them rare, in some cases even unique, and they'll cost a leg and an arm ![]() |
#3
|
|||
|
|||
![]()
Do you mean that the ammo/item limit will be unlocked ? As for the weapons ?
__________________
Remember to breathe just before pulling the trigger ! |
#4
|
|||
|
|||
![]()
Yeppers, it also increases the add-on limit to 4096. There are a lot of other things included in the launcher, I need some time to test it and see what possible side effects it has with BSM. I know they've added a Iron-Man mode that limits the number of saves you have when fighting, and the number of points you get to spend when creating your character is now 100, not 30. The best thing must be the new user-function they've added, those will be very useful when coding new missions and game functions.
|
#5
|
|||
|
|||
![]()
So that's an "open door" for new weapons !
I've started my first modelling : a TEC-9 (the one from GTA cause I can't figure out who was the constructor). But it starts to be a completely irrealistic weapon. Modelling's very hard for me since I've only played with 2D files over the past 10 years ! So I progress very slowly. What's that "new user function" ?
__________________
Remember to breathe just before pulling the trigger ! |
#6
|
|||
|
|||
![]()
A quick google translate shows this:
-GetCurrentMerc - get LocalID measurement, the currently selected -ChangeItemOwner - picks up the subject of one NPC and other issues -ShowMap - shows an open global map (without fog) -EnableSaveOnBattle - the management regime of "Iron Will" -ShowDialog - displays a dialog with the specified text and different variants of the buttons -SetItemCondition - change the subject wear -A set of functions for working with XML-files (including XPath) -A set of functions for working with the inventory directly to the NPC, as well as to work with the contents of vehicles (cab and trunk) -IsFileExists - checking existence of file EDIT: Here's a link from theBrain that might help you with the TEC-9 work Last edited by R@S; 12-30-2010 at 04:08 PM. |
#7
|
|||
|
|||
![]()
I've gotten permission to use the HLA laincher and it has opened up the game to some new functions. Even if I should've been working on other things I couldn't keep my focus when all these goodies are right in front of me.
There'll be an Iron Man setting in the next version, it will mean that there will only be a limited number of saves when in battle. The number of saves can be set in the BlueSunMod.ini, there you can also turn off the Iron Man mode completely. Any item, not weapons and such, can now be used in the same manner as quest item slots. I'm thinking of putting the Field Ragio and Headphones outside the quest item slot, giving them a penalty when carried around. The radio will be heavy and the headphones will take the helmet slot which means that if worn the character can't wear a helmet. But I'll have to do some testing before I decide what to do. |
#8
|
|||
|
|||
![]()
R@S => Do you have made progresses about that?
Thx Nat
__________________
Remember to breathe just before pulling the trigger ! |
#9
|
|||
|
|||
![]()
I'm not sure I understand what you mean. I've removed some rare weapons from the normal shops, others I've removed from the shops altogether. Those that has been removed completely has been added to the mission scripts and character inventories. This means they will only turn up once you do that mission or kill the character, and there will be only one copy available.
|
#10
|
|||
|
|||
![]()
So ummm I get constant crashes in Radio Hill during battle. It's usually the explosions. Not all explosions cause a CTD, but when a CTD happens it's due to an explosion. The Log folder is full of dumped txt and log files. Should I send/put these somewhere?
Blue Sun Mod v1.5 w/ latest unofficial patch |
![]() |
Thread Tools | |
Display Modes | |
|
|