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#361
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The technology as it stands right now is for mapping more detail to surfaces, not for replacing LOD stages. Maybe in the future it will do that, but not now. Anyways it's a moot point since it has not been implemented in the code so far, and if it is, it will probably be used strictly for examples other posters have already mentioned. |
#362
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That was a cop out, what did I say exactly that gave you that impression? Tesselation is exactly what I said it was, it increases the polygon count of an object. You are the one who does not understand how it works.
Can it be used to turn a flat plane, with a bump mapped brick wall texture into actual geometry/model = yes Can it increase the polygon count of a wheel/head/round object so instead of lots of little planes (like an octogon) it creates a round surface (to the eye) = Yes. Can it be used to give increasingly high detail levels to the geometry of a plane/house/landscape as you approach it, working from a base model to smoothly add more and more detail without paging the harddrive? = Yes It does what LOD does, but more efficiently, and even if it didnt nothing I have said is false. You are the one misunderstanding its function, it can be used to create geometry from a flat surface or like said tesselate objects as it does in Metro 2033 (albeit badly because it was thrown in late). It does not replace LOD but it adds more geometry as you move closer, so in effect its the next step from LOD as its progressive "intelligent" enhancement instead of just loading a completely new higher def model. Also it has been used for LOD in Civ5, so you are flat out wrong on that (also used for the terrain especially mountains). As you have said we dont know if it is in the code or not, unless you are on the development team like others made clear earlier we dont have much of an idea of how or what will be in the game or not for graphical features. Who knows, they could of extended release back 2 months to add DX11 features in, why else would they be working so closely with Nvidia? Last edited by Heliocon; 12-29-2010 at 05:20 AM. |
#363
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anyone knows how old this interview is?
(the link is with google translation) http://translate.google.ch/translate...n&hl=&ie=UTF-8 |
#364
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oleg stated the game engine is designed for dx11, but that not all features will be turned on from the start (mainly to reduce cpu/gfx load and keep fpsec higher). as the game evolves and users have better hardware over the months/years, some of those dx11 elements can and will be turned on (or added in later patches) additionally oleg also stated the game at release will be mostly dx9/10 to keep it compatible with older systems of potential customers (otherwise those people wouldnt/couldnt buy it), but people with newer dx11 systems will have some eye candy effects/visuals added which the older systems dont display. i suspect this will be fairly minor on release, but will matter more as newer patches/addons get released later |
#365
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I still think the White Cliffs of Dover and terrain color palette need tuning. Other than that SOW is looking very very good. |
#366
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As for Dx11 = people above gave a very good explanation of it so I will leave the beast to slumber ![]() |
#367
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There are significant investments in the design and technology that we won't see used for the first couple of years. For me, it is the clouds - the newer atmospheric engine is the big missing piece visually. |
#368
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Personally i think the colours are too saturated, that or too fluro, later on this week i plan to get photoshopping and see if i can get the terrain to look normal.
The clouds also look very... il2fb... I hope something is changed before release, i have never EVER EVER EVER seen a cloud that is comparable to a ball of cotton wool in real life ![]() The whole fluro thing with the ground is probably due to lighting, the afternoon/night shots look fine in that respect. |
#369
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I think someone does not understand that these are work in progress screen shots. We have not once seen anything in it's final, release ready state.
But go ahead and waste an hour or so photoshopping if it makes you feel better. Not that it will have any effect on what Oleg's team does. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#370
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