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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 12-28-2010, 10:48 PM
WTE_Galway WTE_Galway is offline
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oh well ... at least it stops people spawn grieving online with FAB 5000's
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  #142  
Old 12-28-2010, 11:36 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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IL2 1946 - 4.10

2 second fusing delay, bomb drops.
All bomb drops are done in real time, time delay is applied
during playback for attention on details as Height, Scope,
aiming e.t.c.

www.zg52.com

ThankS! for watching





Your assessment.

Last edited by I/ZG52_Gaga; 12-28-2010 at 11:39 PM. Reason: spelling
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  #143  
Old 12-29-2010, 12:28 AM
Skoshi Tiger Skoshi Tiger is offline
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Out of interest I found an interview with fighter pilot Richard Lee, 94th Fighter Squadron that flew P-38s from Tunisia in 43/44. In it he talks about Skip Bombing and the technique they used.



100 feet would be about 30 meters!

Cheers!

Last edited by Skoshi Tiger; 12-29-2010 at 12:31 AM.
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  #144  
Old 12-29-2010, 04:02 AM
Mustang Mustang is offline
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The Bomb Fuzing INCIDENT
In IL2



Many pages about Bomb Fuzing LOL

And de FM s .. ????
Many planes too slow ...or too fast… or all bad in FM

Many fly like UFOs




Bomb Fuzing INCIDENT

LOL



And the guns incident???



Last edited by Mustang; 12-29-2010 at 04:12 AM.
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  #145  
Old 12-29-2010, 11:38 AM
moilami moilami is offline
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Quote:
Originally Posted by I/ZG52_Gaga View Post
IL2 1946 - 4.10

2 second fusing delay, bomb drops.
All bomb drops are done in real time, time delay is applied
during playback for attention on details as Height, Scope,
aiming e.t.c.

www.zg52.com

ThankS! for watching







Your assessment.
Wow, just wow. I want to be as good as you are!


Edit: Is there just a bug in Bf 109 F-7/B? You have taken 250kg bomb and dropped it, yet graphics show you carry it.

Edit: (Or actually I want to be better, but for starters I want to be as good as you are

Last edited by moilami; 12-29-2010 at 12:08 PM.
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  #146  
Old 12-29-2010, 12:12 PM
Skoshi Tiger Skoshi Tiger is offline
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I assume he has unlimited ammo selected.

Cheers!
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  #147  
Old 12-29-2010, 12:12 PM
[URU]BlackFox [URU]BlackFox is offline
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I think it was done with Unlimited Ammo, for training purposes. That's why the bomb's always there.
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  #148  
Old 12-29-2010, 01:42 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Quote:
Originally Posted by [URU]BlackFox View Post
I think it was done with Unlimited Ammo, for training purposes. That's why the bomb's always there.
Off course
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  #149  
Old 12-29-2010, 01:57 PM
moilami moilami is offline
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Quote:
Originally Posted by I/ZG52_Gaga View Post
Off course
Patch 4.10 seems to be just fine. Bads will be continue to be bads, and pros will continue to be pros. What changed was that it is not possible for bads to faceroll bombs at targets anymore However I have said a long time ago that there were in real bads in WW2 too That is actually my motto So everything is just fine.

Anyway you Sir should join in New Alliance against The Red Menace After doing some research I though saw that you have already been contacted Anyway I seriously hope to fly on your side* soon in SEOW.


Edit: *As long as it is Axis.
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  #150  
Old 12-29-2010, 02:02 PM
Korn Korn is offline
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Quote:
Originally Posted by KG26_Alpha View Post
The 2 second delay is not the problem.

Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic.

The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor.
+1

DT, please fix it!
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