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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 12-26-2010, 11:02 PM
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Configuring Axis for look around isn't quite the same has having an open API as opposed to NP's encrypted API for 'Headtracking'. I am fortunate in that I have both NP's TrackIR and Freetrack but prefer the latter. There is a large number of IL2 devotees using and limited to 'freetrack' but will they be able to use it in SOW is what I am trying to establish?
That IS an open API. How is it possible to make a simpler and more open API than to consider head position as being emulated by an absolute position on an analogue axis? DirectInput is an API, after all.
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Old 12-27-2010, 12:19 AM
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That IS an open API. DirectInput is an API, after all.

.........so I can use TrackIR or Freetrack? Bloody hope so and thanks for correcting my understanding (limited......) of an 'Open API'.
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Old 12-27-2010, 12:31 AM
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.........so I can use TrackIR or Freetrack? Bloody hope so and thanks for correcting my understanding (limited......) of an 'Open API'.
Should be able to! I expect that TrackIR will be supported from the get-go by NaturalPoint's API, and Freetrack/whatever other solution (eg. FaceAPI which is also very good) will be able to do so as long as it has a joystick emulation option. It depends on whether Maddox Games have programmed it to control the speed of head movement, or the actual head position of the player character, if you see what I mean. If it's an axis which registers absolute head position along each degree of freedom, it should work. If it controls the speed of head movement, it should still work but probably not as well. Like controlling an FPS character with a gamepad instead of a mouse, it's the same sort of difference in the action involved. A mouse has an absolute position on a surface that moves the cursor in the game with the movement of the mouse, whereas a gamepad analog stick only alters the position of the cursor at a particular speed depending on how far you move it. I wouldn't think they'd have done it the 'gamepad' way.

Last edited by TheGrunch; 12-27-2010 at 12:34 AM.
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Old 12-27-2010, 02:02 AM
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Should be able to! I expect that TrackIR will be supported from the get-go by NaturalPoint's API, and Freetrack/whatever other solution (eg. FaceAPI which is also very good) will be able to do so as long as it has a joystick emulation option.

But which of NP's API is to be supported- the encrypted API or the 'non encrypted API'?
If its the non encrypted API then FT users will be able to use their headtracking software/clips without need for Joystick emulation.

Last edited by SEE; 12-27-2010 at 02:05 AM.
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Old 12-27-2010, 02:08 AM
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But which of NP's API is to be supported- the encrypted API or the 'non encrypted API'?
If its the non encrypted API then FT users will be able to use their headtracking software/clips without need for Joystick emulation.
I highly doubt that NP provides/allows developers to use the non-encrypted version any more, nor indeed does the older version work with TrackIR 4 and 5, if I remember correctly.

Last edited by TheGrunch; 12-27-2010 at 02:10 AM.
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Old 12-27-2010, 02:16 AM
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Looks like I will have to keep my TrackIR Ultra... .I was going to sell it as I prefer Freetrack by a long mile and nothing to do with the fact it was cheaper...it's just better! Ah well....I can and will continue to use it on Il2......

After thought.......Freetrack has its own interface and I see that some recent games are supporting it, SOW should at least do the same IMO given the growing number of FT users.
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