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#1
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The new Spitfires are greatly appreciated, however the following new Spits do not appear to have any static equivalent:
SpitfireMkVb16lbs SpitfireMkVbM4616lbs SpitfireMkVc16lbs SpitfireMkIXcM61 SpitfireMkIXcM63 SpitfireMkIXcHF SpitfireMkIX25lbsCLP also, the legacy P-47D still doesn't have a static |
#2
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whats the point, since outwardly a spitVb looks like a spitVb, regardless of its boost, a spitMkIX looks like a spitMkIX regardless of its boost or different engine, etc etc...
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#3
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The next issue which I have recently found concerns Skip-Bombing by fighters.
Even if the time since bomb release till it's contact with the target is 2 seconds or more bomb anyway doesnt explode, as you can cee in enclosed ntrk-record and images. There is an example with P-63 here. First bomb release - 1-34 First hit - 1-37 (please use magnified view - bomb is about to hit the ship) Second release - 1-39 Second hit - a bit later 1-41 (please also use magnified view). So, I didn't miss in both attempts, the time was correct in both attempts, but both ships weren't destroy. Such issue didn't exist in 4.09m, bit now... ![]() ![]() This is sad, because P-39s, P-40s etc of Soviet Fleet Aviation widely used Skip-Bombing and a lot of interesting missions available before in 4.09m wouldn't work in 4.10m unfortunately. Is it possible to correct? May I hope? Sincerely. Last edited by SkyFan; 12-26-2010 at 10:46 PM. |
#4
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@ SkyFan
I think the bombs have skipped before the 2 sec. arming time was over -> dud-bombs. The bombs have to have 2 sec. free flight before touching anything to arm. And yes, that will work in LEVEL flight above 25m.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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You were right again, this was the main reason of my previous failure. My next attempt with altitude NLT 30 m was successful and both ships were destroyed (ntrk-record attached). Anyway it was more difficult because ships are almost invisible in the moment of bomb release. So may be it makes sense to make such feature as "Real Bombing" optional? Who wants, can turn it ON in "Difficulty Settings", who doesn't want - turn it OFF. Thank you for helpful responce ![]() Sincerely. Last edited by SkyFan; 12-26-2010 at 11:31 PM. |
#6
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Concerning the new radio feature - I/ZG52 Gaga gave me great info as to how to make or select files and where to put them but once that is done, how do you get the feature to work within the sim?
What switches need to be thrown (u or down) on what screens within the "CONTROLS" SOUND SETUP? When in the game, do you need to select the TAB key and ground control? Do you need to map a key withint controls for switching stations and if so, which selection would give you the radio you want to listen to? It seems like such a nice feature but there were no instructions for its setup and control within the documentation. Does anyone have the info needed in a logical manner to allow us to use it? |
#7
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Hello,
I found a bug in the French translation of the 4.10m. ![]() ![]() Catsy |
#8
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Correction to previous bug report:
NDB do work with DGen but only those within about 30km of your flight path, so you need to set more than you otherwise might. ian |
#9
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Depends on the terrain, I think, Ian.
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#10
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@SkyFan
To be clear, the bomb must NOT TOUCH ANYTHING, water, earth whatever, before the arming time, 2 sec., is over, to be active.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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