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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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It took me some time to figure it out but I think thats what he means with "the casing doesn't matter, it's all about the detonator". I'm sure he will clarify soon.
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#2
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If his point is that the arming vane will continue to arm the bomb after the bomb takes impacts that don't damage the vane, he is right. It was making this and being in the DBS that got me interested in US bombs. ![]() You can see part of the rear fuze there. The vane is on a long spindle so that it isn't in the dead air directly behind the bomb. The rear fuze is both a back up, in case of failure of the front and also because time delay fuzes where fitted to the rear fuze only to protect the time delay from impact damage. Last edited by Letum; 12-26-2010 at 03:31 PM. |
#3
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Jesus... all this talk about going back, deactivating a good thing just because that old story of "...my grand father told me".
How about you ask for the proper solution? How about an option to set the detonator(s) arming delays in "arming screen"? This way the paranoids can set 10 minutes of delay so they can relive the spinner sceene from "Pearl Harbour" over and over and the schizoids could set it to zero and fly with a sadistic grin on their face. DOOOH... ...I like those people with so wide views that always when in problem they go for the "fall back" option... "disable Antialiasing and your problem goes away", "Unplug your HOTAS and play with keyboard... no reversal bug there" etc etc etc... many of us have to know this... type. |
#4
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One more thing that might be of interest....
At the start of the war, ground crews used to turn the spinners/vanes round a few turns so that the bombs would arm more quickly for low-level attacks. However, fuze designs where soon changed to prevent the ground crews doing this. I suppose someone thought it might be dangerous. |
#5
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well, i've just been messing around offline practising skip bombing.
It took me about 5 go's to learn the new technique needed to skip bomb in 4.10. its still easy, you just need to adjust what you used to do a little a bit. I just hit 5 times in a row. Wow, the sky is falling in ![]() |
#6
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Sounds like the perfect solution to me.For now,skip bombing (such as bombing tanks in online wars) is kaput.
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#7
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Not a historical solution tho.
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#8
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I am sure not all the bombs had 2seconds delay set for detonators.
Also... the old "delay" in the arming screen... was it historical? No irony here... I mean... if we have the delay of arming... is it historical to have a second delay after impact? I wouldn't mind 3 options there for delay... 1 for delay after impact, one for delay front detonator, one for delay rear detonator... if available for that bomb. I would'n mind some "choice" of ammo belts either but Christmas is over ain't it? ![]() ![]() |
#9
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#10
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Everybody who sees only black and white has a limited intellect, in my eyes.
As i've already posted in this game there are no detonators and cases modelled, only bombs! Why not assume that any impact before arming destroys the arming mechanism -> inert bomb. And for the bomb-delay, that works as it should, at least when i tested it.
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