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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-26-2010, 09:03 AM
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robtek robtek is offline
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I think making a problem switchable isn't a working solution.
The 2 sec. arming delay is a step from game towards simulation.
This option switchable in the online world would only lead to "always set to off" because the servers try to attract ALL players.
As 25 m altitude in horizontal flight are enough to allow arming of the bomb i believe that skip-bombing is still quite feasible.
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Old 12-26-2010, 10:01 AM
swiss swiss is offline
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Quote:
Originally Posted by robtek View Post
This option switchable in the online world would only lead to "always set to off" because the servers try to attract ALL players.
Funny, last time I checked, we arcade as well as f-r servers.
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  #3  
Old 12-26-2010, 10:23 AM
JtD JtD is offline
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Your picture shows a torpedo attack, and the two planes flying low are not up to release altitude yet.

The bombs have a two seconds arming time, if you dive bomb vertically with Mach1, then yes, you're going to need considerably more than 25m of altitude.
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Old 12-26-2010, 10:31 AM
swiss swiss is offline
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Quote:
Well 4.10 certainly is going to encourage people to use bombers......
Yep, honestly I think they raised the the bar too much.
Just think of newbies, I takes them forever for the least bit of success.
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Old 12-26-2010, 11:09 AM
Letum Letum is offline
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For the US bombs, the arming spinner required a set number of revolutions, not a set rpm.

That means the arming is about the distance the bomb has traveled, not the time it has traveled.

TD have been generous with their bomb timing of two seconds. Three to four seconds may have been closer to a historical figure. It was an essential precaution to prevent bumps in flight or bombs hitting each other just after they have dropped causing an explosion.

The idea is that the bomb will never explode when it is close enough to the plane to do damage (i.e. 25m away!)
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  #6  
Old 12-26-2010, 11:17 AM
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JG52Uther JG52Uther is offline
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Quote:
Originally Posted by Letum View Post

The idea is that the bomb will never explode when it is close enough to the plane to do damage (i.e. 25m away!)
Isn't this why we have bomb delay?
Anyway,if its correct,I am happy to have it,as skip bombing always seemed too easy in il2.If however it is not correct,then it should be looked at again.
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Old 12-26-2010, 11:24 AM
Letum Letum is offline
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Quote:
Originally Posted by JG52Uther View Post
Isn't this why we have bomb delay?
Anyway,if its correct,I am happy to have it,as skip bombing always seemed too easy in il2.If however it is not correct,then it should be looked at again.
Nope, a bomb delay is a delay on the impact detonation fuse. The spinner delays
the arming of the bomb. Until that spinner spins it's 'x' number of revolutions, the
bomb is safe and can not be detonated at all.
Some spinners work by gearing down and rotating part of the arming mechanism
to line up, ready for detonation, other spinners work by screwing in a screw that
completes the arming mechanism once it is screwed in all the way.
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Old 12-26-2010, 11:29 AM
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JG52Uther JG52Uther is offline
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Thanks for the explanation Letum! So the new system is more accurate that 409? If so,I will be happy with that.
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  #9  
Old 12-26-2010, 11:34 AM
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A few nice examples of the arming can be seen at that "famous movie with Ben Affleck" Pearl Harbour.
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  #10  
Old 01-26-2011, 02:20 AM
orangefood orangefood is offline
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GET RID OF THE BOMB TIMING!!!!

I spent a freaking hour trying to land at least one bomb on a ship...that EXPLODES!!! It is not cool. I know you are trying to make the game better, but please make it an option, its a flat out pain!

Thanks

S!
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