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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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In real world, there’s also the “backside of the power curve”. That is, under a certain speed (usually 1.3 times the power off stall speed), fly slower requires more power, until power on stall is reached.
I understand that recreate correct trim behaviour is not easy in a sim. For example, attitude should change noticeably with flaps extension, with nose going down for a steeper glide path. For trimming, I believe that the best solution would be to link it to speed, making the plane seeking to keep it, descending, climbing or maintaining speed with power variations without any other control input. That speed should appear as momentary text with power setting. Something like: Power: 75% Trim speed 220 km/h. The beauty of this solution would be that you’ll end up to use realistically the trim to obtain the speed you want: best climb angle speed, best rate of climb speed, best endurance cruise, best range cruise, all of these speed being listed in any aircraft pilot’s manual. Perhaps we should suggest this solution for Team Daidalos’ consideration... |
#2
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Trim can vary by weight, but much more significantly by CG and speed. For best speed you want to be loaded at the aft limit because the stabilizer produces less downforce* at that loading than at the forward limit (the stab always produces downforce in a normally loaded conventional aircraft). Some aircraft can behave oddly concerning trim, for example the 190 which has a single trim setting (based on a given CG) for all speeds above 260mph. Some aircraft nose up sharply when flaps are lowered - some don't. That would be a function of the stabilizer size and distance from the wing and the type of flaps. This, of course, affects trim changes during flap operation. IL2 handles aircraft trim alright in a generic sort of way but my feeling flying the different aircraft is they all seem to be variations of a single flight model. I'm sure that's rather unavoidable. Rather than scoping in on the intricacies of trim I would go after much bigger fish by, first and way-up-front-and-foremost, coming up with a halfway realistic stall. The current IL2 stall makes the plane feel like the CG jumps toward the tail about eight feet during stall making spins universally almost inevitable and difficult (if not impossible) to recover from, regardless of real world performance.
*lift and downforce are drag and the more downforce a stab applies, due to the CG moving forward, the more drag it has and the more weight the wing has to carry - more lift - more drag. A typical figure for stab downforce carried by the wing is 10%. (This is why canards are more efficient - no downforce.) |
#3
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This is true for the immediate reaction of plane (more common in high wing design). Fact remains that you must re-trim – PRESTO – nose down and maintain a steeper glide. |
#4
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#5
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ha - my first response got caught in the quote ...
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#6
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Returning on topic, trim is presently simulated with moderate realism, and this is perfectly understandable and acceptable. Any attempt to simulate it with force feedback should try to simulate stick force variation with trim changes. It's no easy task, and I sincerely wish good look to anyone attempting it! Last edited by Furio; 12-24-2010 at 10:27 AM. |
#7
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I'm looking at building another stick from scratch and the thought I had on trim was to have a means of rotating the pot or hall sensor body so that the center point could be moved in game so setting trim via the hardware rather than software. This may give a more realistic solution? But obviously no good if you are using a bought stick unless you can modify it in some way although I think at least one stick, not sure which one, has trim wheels but again don't know if they control trim via hardware or software.
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