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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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So the last 2 updates have shown engine flame colours, and the level of work Oleg and team is astonashing and wonderful. But how long does it take to make these adjustments? If we had the choice of 50 improvements like this, but waiting 50 weeks, would we be happy to wait? Hell no. Unless that was a really quick thing for someone to change, isn't it best for the team to just concentrate on getting SoW released? As long as it's not full of bugs that stop you playing, the improvements can be made after the initial release. I do have faith in Oleg, but this dragging on with no information doesn't seem right.
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#2
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#3
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#4
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Hey guys - first post here, but been watching this game for awhile. I am wondering how the game will display gunfire and more specifically tracers. In Wings of Prey (yes I know its more "arcadey") the bullets were bright colors like everyone of them were tracers, but in other games you can see any tracers at all. Will there be a reaslistic ratio? You can see your tracer rounds and where they are going but they are not every bullet, like when you watch the old WW2 footage.
Sorry if I am re asking a question, I havent seen it directly addressed anywhere (unlike engine flames). Edit: Also anyone know if the game will run on 64bit native? Certainly its dx11 so... Last edited by Heliocon; 12-26-2010 at 02:09 AM. |
#5
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Yes tracers are visible
SOW will not be DX11 |
#6
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What are the plans for the headtracking API or will SOW be restricted to NP's encrypted API? There has been no mention despite questions from the growing number of users of alternative headtracking software/hardware (which Il1946 supports). Thanks.
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#7
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I've read that SOW is only going to be compatible with 32 bit operating systems. Is this true?
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#8
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#9
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Of course it will, tessalation is DX11 only, as is many advanced physics and shader features, also DX11 is much better for Multi core cpus.
As for comps - if you are going to buy one definitly get Win7 (better by far then XP or vista in performance and accesability) and make sure to get 64bit! 2011 will be the year of native 64bit/dx11 software. As for running nativly I have never had a problem with running 32bit software, it just seriously caps the ram that the program can address and therefor limits the game (xp and vista 32bit has only 2gb of useable ram unless you go into bios as the max is 4gb and the other 2gb is reserved by xp/vista for itself and often cannot be used). Rams very cheap now though so tbh go for 6-8gb. (also DX11 cards are going to get super cheap as nvidia is dumping the 400s onto market to make room for the 500s). Just completed my comp this month, got 12gb atm but I can fit in 24! ![]() !Question, I know this is probably unlikely or not going to happen but for MP is there any in game voice chat (like a radio) for players/planes? Or will we have to use TS or Vent? Edit (again): I cant do it this week but if people are looking into getting computers for the game later on I/people in the community could create a SOW computer thread. Idea would be to say, what comp can run SOW for under 1k, 2k, 3k and such to help people out so they dont go purchase a best buy computer that looks awesome on paper but they forgot to mention it has a i3 processor inside... Probably need to play a demo and or have the game out in beta before we can "really" tell though how demanding it will be on the system. As for now best tip from me is get a cheap i7 (and OC it), get a low end 400 or ati equivalent dx11 card (nvidia atm are better with tessalation then ati) and get 6-8gb of ddr3 ram (1200mhz is good and cheapish). Just make sure to get a mobo that can be upgraded. Anyway thats my enthusiast view on it ![]() Last edited by Heliocon; 12-26-2010 at 10:18 PM. |
#10
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Unless of course Nearmiss knows something that we dont?
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