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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 12-10-2010, 03:05 PM
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bucazaurus bucazaurus is offline
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Originally Posted by Metathron View Post
Planning to have some fun with black knights on impossible.

Moro gives +3 Attack and +1 morale to the undead
The undead set gives +1 speed and initiative to the undead.

The thing is, there are two artifacts in the set and Moro has no such slots wheras Paladin Amelie only has one.

So which would you choose - a new companion and the full set or stick with Moro?
If you really want some fun and you don't care for a little file modification,then simply replace Moro Dark's "regalia,belt slot" with an "artefact,regalia slot" in - companion.txt file.
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Old 12-17-2010, 08:38 PM
Nihilius Nihilius is offline
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Originally Posted by bucazaurus View Post
If you really want some fun and you don't care for a little file modification,then simply replace Moro Dark's "regalia,belt slot" with an "artefact,regalia slot" in - companion.txt file.


where is the file?
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Old 12-18-2010, 12:01 AM
atlatea atlatea is offline
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@atlatea
Hard to say. Horsemen seem to do more damage on the initial hit, but I don't know how counter-counter attack in fine details. I would say that orc veterans probably do more damage.

with 44,000 leadership, not counting criticals
orc veterans - 8,507 damage
horsemen - 7,692 damage

But, if the horsemen charge, they will do 50% more damage!

I think counter-counter-attack does at least 50% damage too though, possibly more.

If the orcs have enough adrenaline, they gain a +5 attack, which raises their damage up to 9,266.
Well, i mean that horsemen charge from max distance, so it's 70% damage.

Probably the orc will outdamage it in the long run. But horsemen seems fit for army that prefer lightning fast strike that can quickly criple enemy army.

It has 7 initiative, i say that 7 is no joke.
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Old 12-23-2010, 02:34 PM
ckdamascus ckdamascus is offline
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Originally Posted by atlatea View Post
Well, i mean that horsemen charge from max distance, so it's 70% damage.

Probably the orc will outdamage it in the long run. But horsemen seems fit for army that prefer lightning fast strike that can quickly criple enemy army.

It has 7 initiative, i say that 7 is no joke.
How do you figure 70%? I guess you mean with Haste? I thought the horsemen's speed is 5.

But, orcs counter-attack a counter in the first hit, plus they can use Potion of Rage (for +2 speed). In a weird way, orcs are just as fast (with moldok) and will do more damage than a Horseman!
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Old 12-23-2010, 06:40 PM
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bucazaurus bucazaurus is offline
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Originally Posted by Nihilius View Post
where is the file?
From main folder go : sessions\orcs\orcs.kfs

or
Unzip the already modded file from attachment to session\orcs\mods .

But if you want to play fair , by not using any modded files , play with a mage ,
since she has enough atrefact slots .
Attached Files
File Type: zip companion.zip (2.9 KB, 13 views)
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  #6  
Old 12-24-2010, 11:12 AM
atlatea atlatea is offline
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How do you figure 70%? I guess you mean with Haste? I thought the horsemen's speed is 5.

But, orcs counter-attack a counter in the first hit, plus they can use Potion of Rage (for +2 speed). In a weird way, orcs are just as fast (with moldok) and will do more damage than a Horseman!
Either with haste or artifact, yes.

Problem is, when you use potion of rage, there is no counter counter attack.

Making first initial dmg goes to horsemen as the winner.

Another problem is to become as fast as horsemen, orc need more setup, which means less flexibility.

And if i'm not mistaken moldok cannot use both scale set and slippery cuirass (which means +30% phys resistance). Or scale set + ghost armor (+20% phys. and astral resistance).
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