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IL-2 Sturmovik The famous combat flight simulator. |
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#301
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Im sure we will see some system specs as soon as Oleg knows what they are, there is no logical reason to hold them back. Oleg has promised a dedicated website and im certain once this arrives we will start to get more detailed information, some people here think we will see a spring release, I think that all indications at this moment in time suggest a little later than that.
Peace be with you all this christmas. |
#302
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Same to you this Christmas Tree
Last edited by Richie; 12-09-2010 at 10:31 PM. |
#303
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![]() So, then, May or June it is. ![]() Happy Christmas to all. Last edited by kendo65; 12-10-2010 at 10:00 AM. Reason: sober now!! - joke :) |
#304
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![]() Best of the holidays. |
#305
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#306
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Hi Oleg,
Sorry if I am out of place , I am finishing a FFB firmware project and I would like to know if BOB 's FFB handling will be compatible with the Microsoft FFB stick on which my firmware is based. I am only usig the "Spring" feature , The most important one ... Thank you |
#307
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"Christmas Tree" hehe, boom-boom. You know they get shredded in the new year don't you? Bah humbug! (now, where's my pressies)
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#308
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the main reason i see this need to be corrected for, is the frame rate problem. having towns and villages that are 70% to large (compared to real size in 1940), means our poor little pc's need to huff and puff to display all those unnecessary buildings and other ground objects. if the maps being used currently for BoB are so significantly wrong as indicated in these recent posts here, shrinking them down to more correct sizes will make quite a difference in performance in the game overall. i am not concerned at all about some coastal elements (like that harbor section) being incorrect since it wont affect frame rates much and can be corrected later. but having 10.000's of houses that shouldn’t be there all eating frame rates is just a total waste of resources. resizing the main towns and villages to their more correct sizes should not be a big time consuming job for the programmers either, since "all they need to do" is highlight the offending objects around a town/village and press the delete button. "creating" new towns and villages would be MUCH more time consuming and a waste of manpower, because it takes so much longer. but to argue against deleting objects is a bit silly when i have to crash land my damaged spitfire in the southern english country side, i'd like to be able to aim for a field that existed in the 1940's, and not land on the m25 motorway or amongst buildings in a recently constructed town and city |
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hear hear !!
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#310
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![]() it is possible the towns we see on the recent oleg map are just the wrong size on the printed map, and that the actual town size "in the game" is the correct historical size. somehow i doubt it ! even if all the buildings are not modeled, the urban sprawl will probably correspond to map sizes seen in the recent oleg preview maps (otherwise it would be hard to do VFR navigation by the game maps compared to the "in game" world we fly around in). Last edited by zapatista; 12-10-2010 at 08:15 AM. |
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