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IL-2 Sturmovik The famous combat flight simulator.

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Old 12-07-2010, 02:06 PM
I/ZG52_HaDeS I/ZG52_HaDeS is offline
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Originally Posted by Viikate View Post
I do understand this perfectly but the problem here is that this is the ONLY thing you understand about the problem. And it is completely wrong way to solve it.
WHO said that this is the ONLY issue about the Sniper gunners? Please DO read again what i posted.

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Originally Posted by Viikate View Post
I'm willing to remove any changes we did to encounter the "sniper issue" and replace them with your large dispersion values that "fixes the problem".
Yet again, i did not say this. Can't you read? Its not my fault.

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Originally Posted by Viikate View Post
But I guess we need to write in readme that "Sorry about the gunners. We know that they cannot hit anything now, but this had to be done because Hades said so".
Nice,
So are you threating me now that "You will remove this feature because of the "evil" HaDeS who posted some really existent issues"? So that community will "hunt down poor HaDeS because we could not answer his questions"?
Nice "mature" way of thinking.
Post more like this Viikate

Quote:
Originally Posted by Viikate View Post
So please tell me those large dispersion values that fixes the problem.
So do you Deny that Guns in Flexible Gun Installations have Less dispersion value than they used to have when mounted in Wings or in engine cowl?

You Intentionally Mixing 2 Different things, and yet you Threaten me also.

So, i repeat just in case you Understand:

Dispersion value for Guns and the AI Skill regarding Gunners are something Completely Different that affects Different game's classes BUT the Dispersion Value of Guns is Related with their Accuracy either they are Manned by AI, Rookie or Humans.

Clear now?
Good

Cheers,
  #2  
Old 12-07-2010, 02:26 PM
Viikate Viikate is offline
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Originally Posted by I/ZG52_HaDeS View Post
So are you threating me now that "You will remove this feature because of the "evil" HaDeS who posted some really existent issues"? So that community will "hunt down poor HaDeS because we could not answer his questions"?
Nice "mature" way of thinking.
Post more like this Viikate
Interesting how you managed to find that quoted text from my post, but i cannot seem to find it. Let's see... i'll quite my self. I said that

"I'm willing to remove any changes we did to encounter the "sniper issue" and replace them with your large dispersion values". Isn't this exactly what you have been requesting for the past 4 or 5 pages? That the dispersion values should be increased to fix the sniper issue? If you really think that this is the correct way to go then, I'm willing to try it. Please read this carefully so that you don't see any death threats here.
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Old 12-07-2010, 02:28 PM
ImpalerNL ImpalerNL is offline
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Default low speed bf109K4

Documentation ive found about the bf109K4, shows the iL2 bf109k4 has a lower speed compared to the real bf109k4 data.

The blue line shows 100% power, ingame.
The black line shows 110% power with mw50, ingame.

Ive tested the ingame data provided by IL2 compare, and i managed to hit a "brick wall" at 3km with a topspeed of
~640km/h TAS. (at 110% power + mw50) This is also shown with the IL2 compare data.


The green line shows 100% power, real data.
The red line show 110% power with mw50, real data.

Aircraft takeoff weight is ~3400kg (including 400kg fuel) for both the IL2 bf109k4 and the real bf109k4.



In the first thumbnail ive included the real levelspeed data (green and red), with the ingame levelspeed (black and blue).


All speeds shown in the levelspeed graphs are TAS.
Attached Images
File Type: jpg k-4doc2.jpg (68.3 KB, 10 views)
File Type: jpg real vs game2.JPG (119.3 KB, 8 views)

Last edited by ImpalerNL; 12-07-2010 at 02:30 PM.
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