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IL-2 Sturmovik The famous combat flight simulator.

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  #211  
Old 12-06-2010, 02:17 PM
nearmiss nearmiss is offline
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Quote:
by Klem
We aren't all quick-run shoot'em'up players.
No problem with that. You don't have to click to 8X to enjoy IL2.

I am sure if you poll enough people you can even find some people who enjoy to watch paint dry. LOL

Not ragging on you just thought to add a bit of humor.

I'm OK with...however users want to enjoy the sim.
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  #212  
Old 12-06-2010, 02:50 PM
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Richie Richie is offline
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Originally Posted by Foo'bar View Post
Somewhen Oleg stated that each 10 kilometres extension to the north would mean about 1 year additional development work.
Oh my gosh! Well that's the great thing about North Africa...no buildings....no trees.
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  #213  
Old 12-06-2010, 02:55 PM
janpitor janpitor is offline
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It is in my concern because I´m from Slovakia and I awaited a long time the possibility to fly some bob Czechoslovak campaign. (maybe to see the known names on rosters and fly missions led by Dougles Bader in an hurricane.) And really if you asked a lot of people to name one important airfield during bob, I believe majority would tell Duxford.
But we will see how these squadrons from north will be implemented from the release.
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  #214  
Old 12-06-2010, 03:06 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by klem View Post
I had missed that ! I simply didn't expect it to be missing.



That depends on whether or not you intend to create realistic scenarios and what is the point in a flagship product like Battle of Britain if you can't? I have flown in scenarios for two hours, never intercepted the enemy, and enjoyed it due to the immersion and the tension. I was even an 11 Group Radar Controller in Aces High over several two hour frames, never "stepped into an aircraft" and enjoyed it more than any other scenario I have ever been in. We aren't all quick-run shoot'em'up players.

OLEG,
12 Group, especially RAF Duxford, was such an important part of the BoB story. The Big Wing theories of Douglas Bader/AVM Trafford Leigh-Mallory were such a controversial issue that we are going to want to try to prove them one way or the other.

I expect you know that 12 Group Squadrons, and the Big Wing, were used by 11 Group to defend their airfields and these are vital to any LW mission designed to destroy those airfields while Group 11 squadrons are out trying to intercept the raids. The delay in forming up and flying from Duxford is a critical timing issue in the Battle. Also, 12 Group's original Big Wing theory, never really put into practice, was to destroy raids en-masse over SE England and it would be interesting to see what effect that, and it's timing issues, may have had on the Battle.

The Map really needs to be extended North as far as Cambridge. I know that is a lot of work but if it would impact release I think a simplified generic Terrain with detail in the Duxford area would be acceptable until a patch could be issued.

I can't stress enough the importance of Duxford in the BoB story.
The Map really needs to be extended North as far as Cambridge. I know that is a lot of work but if it would impact release I think a simplified generic Terrain with detail in the Duxford area would be acceptable until a patch could be issued.

Yeah, but to truly reflect the time both Clydeside (Glasgow) the North East of England (shipbuilding industry bombed from Norway) and the Midlands (Birmingham took a battering, Coventry too) should be in as well. Someone posted a good map showing bomb tonnage (I think) dropped, not sure where to find it though it was interesting.

Its not going to happen and I'm fine with that, the vast majority of the action took place over the South East of course, and that's grand. I'd like nothing better than to help out my "Southern Softie" battle Brethren, we are all in it together and I love em. 'Geet canny', they are.

There'll always be an England.
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  #215  
Old 12-06-2010, 03:20 PM
JG53Frankyboy JG53Frankyboy is offline
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about the FMB:

could there be a groundtarget "win"-objective that count bombs in a given area (like the groundattack circle no in IL2).
As the bombing is odten against cityareas and not point target such a "win condition" would be helpfull in missiondesign - espacially for scripted dogfightservers and COOP online missions.

would make the work easier than hidding trucks in the houses and X% of them have to be destroyed.........................


and please, let moving targets in a "targetcircle:destroy X%" count without putting stationary objects first in the circle. To avoid submerged Submarines (like in IL2) in woods, you know
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  #216  
Old 12-06-2010, 03:42 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by klem View Post
I had missed that ! I simply didn't expect it to be missing.



That depends on whether or not you intend to create realistic scenarios and what is the point in a flagship product like Battle of Britain if you can't? I have flown in scenarios for two hours, never intercepted the enemy, and enjoyed it due to the immersion and the tension. I was even an 11 Group Radar Controller in Aces High over several two hour frames, never "stepped into an aircraft" and enjoyed it more than any other scenario I have ever been in. We aren't all quick-run shoot'em'up players.

OLEG,
12 Group, especially RAF Duxford, was such an important part of the BoB story. The Big Wing theories of Douglas Bader/AVM Trafford Leigh-Mallory were such a controversial issue that we are going to want to try to prove them one way or the other.

I expect you know that 12 Group Squadrons, and the Big Wing, were used by 11 Group to defend their airfields and these are vital to any LW mission designed to destroy those airfields while Group 11 squadrons are out trying to intercept the raids. The delay in forming up and flying from Duxford is a critical timing issue in the Battle. Also, 12 Group's original Big Wing theory, never really put into practice, was to destroy raids en-masse over SE England and it would be interesting to see what effect that, and it's timing issues, may have had on the Battle.

The Map really needs to be extended North as far as Cambridge. I know that is a lot of work but if it would impact release I think a simplified generic Terrain with detail in the Duxford area would be acceptable until a patch could be issued.

I can't stress enough the importance of Duxford in the BoB story.
Simply ridiculous Duxford is missing, also calling Great Western Aerodrome Heathrow seems poor research, maybe Duxford didn't participate to a research request from 1C Team so were cut off

If this is the default and only map we have for SoW should it not be a bit more "in depth" of the UK ?


Still lets hope some of the new FMB requests in this thread don't fall on deaf ears.

Last edited by KG26_Alpha; 12-06-2010 at 03:54 PM.
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  #217  
Old 12-06-2010, 05:02 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by janpitor View Post
.....And really if you asked a lot of people to name one important airfield during bob, I believe majority would tell Duxford.
And I believe the majority would say Biggin Hill.

Duxford would be behind a number of airfields I'm afraid, even if it does host the greatest warbird show in Europe every year.

You don't know if this is the only map, there may well be other maps included and if not I'm pretty sure a map which includes East Anglia and other parts of the UK will follow
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  #218  
Old 12-06-2010, 05:41 PM
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philip.ed philip.ed is offline
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Guys, when BoB2 came out, it was a really buggy game and for most people unplayable. It has developed into one of the best combat-flight-simulators around, and certainly for the BoB no flight-sim beats it.
I think that we have to appreciate that SoW will not be the perfect box of chocolates like we might expect. There will be chocolates in the box which we don't like, and we might want to replace them with chocolates more to our taste. Of course, SoW will have the time to develop, so we will experience these 'unwanted' chocolates being replaced by ones which we like.
This area of the map may, dissapointingly, not be modelled, but it doesn't mean that it won't be. We have to allow SoW to develop into this perfect sim, and I think this may be hard to appreciate as the word 'perfect' gets thrown around a lot these days.
On release I think we'll be in for a treat, but there will be massive room for expansion towards further perfection. I can't wait to play SoW once it is out, and I can't begin to imagine how awesome it will be 3-10 years down the line.
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  #219  
Old 12-06-2010, 05:44 PM
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fruitbat fruitbat is offline
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I'd say Manston, but thats only cause i live 2 miles away, lol.

Hornchurch, Biggin Hill, Tangmere, Debden, theres loads of important airfields, no one was more 'important' or 'famous' really.
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  #220  
Old 12-06-2010, 05:54 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by fruitbat View Post
I'd say Manston, but thats only cause i live 2 miles away, lol.
Hornchurch, Biggin Hill, Tangmere, Debden, theres loads of important airfields, no one was more 'important' or 'famous' really.
Hawkinge, North Weald......etc, etc.

For our Luftwaffe chums, the map also excludes Coventry................

But the map as it stands is fine. We can't have everything in the initial release, plus it means there'll be further BoB scenarios to look forward to.

There is also an argument that says Duxford would as much use in the sim as it was IRL., but if someone wants to start a thread to discuss...
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