Quote:
Originally Posted by Upthair
An idea about the image below  . In the "Action" slot, things like "Tight horizontal Turn", "Barrel Roll", etc, can perhaps be added for AI pilots. AI planes performing these manoeuvres endlessly can help us practise gunnery against online opponents. 
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Oops, I did not express myself clearly yesterday.
I think that one of the major roles of offline play is for a simmer to practise aerial gunnery, and adding those manoeuvres in the
Action menu can expand this role

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In online dogfight, you often approach and attack an enemy fighter that is currently engaging a friendly of yours, and, for example, doing a tight horizontal or oblique turn towards your friendly. Also, the enemy is not aware of your approach and therefore continues the tight turn without any change. You then fire at an opponent busy fighting with someone else. This situation is particularly common when your tactics is hit-and-run or boom-and-zoom in a hot air combat. But you need good gunnery to attack such a target successfuly with only one pass, gunnery that lets you fire precisely at the enemy with high speed and from any angle.
So to create such single-player missions with the suggested new "Action" options will be a help for the simmer to
practise gunnery against specific aerobatic manouvres. But we need to let the AI perform those manoeuvres repeatedly, without being influenced by the player's presence.
Well, it is just a small idea that might be worth listening to. Thanks a lot Mr Maddox for reading it!