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#341
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![]() I finished the Skyrider mission and script this weekend. To limit abuse I implemented some rules, like the player needs to have fuel if a MedEvac is to be used, the player will also lose his car, if he has one. But that only comes into play if the service is used more than twice, before that it costs nothing. I've placed a few fuel containers around the map, the player needs to carry at least one around just in case of an emergency. Now off to more testing, which actually is starting to get fun again. I've made some tweaks on weapons and will check those as well. |
#342
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Hey R@S, do you need any new weapons made?
I used to model weapons for CSS years ago and I made an M1 Garanda and M107 .50 BMG for the Immortal Baddass BE5 mod that were never implemented. The reason I'm asking is I personally own a Steyr Mannlicher Elite in .308 Win and I'd love to be able to bust some heads in 7.62 with one. =D PS. This is my baby; ![]() |
#343
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Sure, I'm always looking for new babies to add
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#344
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How about a CBJ MS weapon system? The more that I research this baby, the more and more impressed I become.
Honestly, it's hard for me to imagine a better weapon for CQB. Any chance of seeing it in game? More here: http://www.gotavapen.se/gota/cbj/cbj_ms.htm |
#345
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Hi everyone !
I'm here again to post one of my multiple questions. Like R@S I'm snowed in so I can take some hours testing and playing. Here's the question : In your army base, you can't hire militia directly. They spawn regularily, based on your "general wealth". You can send them everywhere or simply keeping them to defend your base in case you don't play with the "Base takeover" BSM option activated. But why can you only fire them ? What is the point in firing some of your militia men or all of them ? Because at least, some new ones will come with time. So I don't understand why you ONLY could fire them. Thanks in advance Nat
__________________
Remember to breathe just before pulling the trigger ! |
#346
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The militia at your base is a special case, it's not available in the released source code so I don't know why you can only fire them. But that's in vanilla, in BSM you can control them as in any other town.
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#347
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I screwed something up.
Somehow, between getting the mission to bust Tanya out of jail and getting her back to the camp, Tanya's faction went hostile to me. This means I can no longer complete this mission or do any more missions for her. Is there a value I can edit in the save file to correct this, or do I have to reload? I really don't want to do the prison over again, that fight was a bitch. |
#348
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#349
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Yeah the neautrality ability is great.
Castigo and his natives at CdO went hostile against me so I had to defend myself but then of course the Rebels wanted my arse. I went and raped every town until I went to look for a P90 suppresor and ended up at Calderon and saw the cease fire papers... I've still got control of half the sectors though. I'm really looking forward to wrapping my current vanilla game up and playing BSM. |
#350
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I decided to give the player an option in the BlueSunMod.ini file regarding Skyrider, there is the favor system I mentioned earlier and there's also the "pay for distance" option. With the latter the player can travel to any known sector without worrying about bandits, but it costs a lot. I've also added an Interest option in BlueSunMod.ini, the player can set the interest percentage for the bank account. I've changed the Headphone hearing increase issue, it now increases hearing 3x instead of a fixed number(250) The mechanic at the base accepts weapon manuals and upgrades a few weapons, as in BE5. I've cleaned up the code, the game runs a bit smoother. I'm currently working on a new Merc hiring system, I think I'll do a similar system as Speck in JA2. I will remove the mercs from the maps, they will come when you order them. There will be an on/off switch in BlueSunMod.ini in case you wanna play with vanilla settings. There will be a few new weapons, I think the count is now up to 95 new ones. there might be a few more added before the release as well ![]() theBrain is working on a new set of weapon statistics, it'll be more realistic than the ones I've made. Hopefully it'll be ready before the next release, but it's a major task and will take time. I think I'll release the next version on Christmas eve, but don't hold me to that date, it might get postponed down the line. |
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