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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#27
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I Totally Agree With Goumindong
The Pilot Should Be Aware Of Enemy Fighters In His Rear Rather Than Making A Complete Stop And Turning For Your Death. I Hate Those Fighters Equipped With Chain Guns And Yataghan. These Fighters Always Manage To Destroy A Single Ship In Your Team. Grinds Them Up When My Pilots Making A Turn. (Even If My Pilots Are Already Fully Perked And Their Fighters Is A Wyvern Mk II)] (I Always Say: WTF!?!?! Even With A Support From The Mothership With Top Tier They Still Manage To Destroy A Fighter!?!?!) He/She Should Do The Best To Avoid Enemy Fire Or He/She Should Boost The Speed To Avoid Enemy Fire Or Maybe Don't Make A Complete Stop While Turning And Gives Me Another Idea (Another Request) The Pilot Should Not Only Concentrate To Its Single Target For Example: Your Pilot Has A Target But It Is Right Behind Him... So He/She Would Make A Turn But There Is An Enemy Fighter Right In Front Of Him/Her And Should Open Fire To Take It Down As Well I Always Order My Fighters Which To Kill First But Always Re-Order Them If There Are Enemy Fighters Right In Front Of Them Its Very Stressful Re-Ordering Them Again And Again Edit: When I Said Chain Gun I Meant All Types Of Rapid Fire Like Vindicator But Sometimes Aliens Are Causing These Troubles As Well Because Of That Green Missile Last edited by ChronoDome; 11-30-2010 at 11:39 AM. Reason: Few Misundersatding |
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