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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 11-30-2010, 11:20 AM
ChronoDome ChronoDome is offline
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Join Date: Nov 2010
Posts: 2
Thumbs up The Pilot's Ability To Avoid Enemy Fire And Doens't Only Focus On One Target

I Totally Agree With Goumindong

The Pilot Should Be Aware Of Enemy Fighters In His Rear
Rather Than Making A Complete Stop And Turning For Your Death.

I Hate Those Fighters Equipped With Chain Guns And Yataghan.
These Fighters Always Manage To Destroy A Single Ship In Your Team.
Grinds Them Up When My Pilots Making A Turn.
(Even If My Pilots Are Already Fully Perked And Their Fighters Is A Wyvern Mk II)]
(I Always Say: WTF!?!?! Even With A Support From The Mothership With Top Tier They Still Manage To Destroy A Fighter!?!?!)

He/She Should Do The Best To Avoid Enemy Fire
Or He/She Should Boost The Speed To Avoid Enemy Fire
Or Maybe Don't Make A Complete Stop While Turning

And Gives Me Another Idea (Another Request)
The Pilot Should Not Only Concentrate To Its Single Target

For Example:
Your Pilot Has A Target But It Is Right Behind Him...
So He/She Would Make A Turn
But There Is An Enemy Fighter Right In Front Of Him/Her
And Should Open Fire To Take It Down As Well

I Always Order My Fighters Which To Kill First
But Always Re-Order Them
If There Are Enemy Fighters Right In Front Of Them

Its Very Stressful
Re-Ordering Them Again And Again

Edit:
When I Said Chain Gun
I Meant All Types Of Rapid Fire Like Vindicator
But Sometimes Aliens Are Causing These Troubles As Well
Because Of That Green Missile

Last edited by ChronoDome; 11-30-2010 at 11:39 AM. Reason: Few Misundersatding
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