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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-21-2010, 02:10 PM
IceFire IceFire is offline
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The biggest problem I have flying the MiG is that the armament is largely inadequate on normal front line models (1xUB and 2xShKAS) and it's maneuverability during a boom and zoom mean that if the enemy evades at all ... he'll get away. It's quite unlike other boom and zoom types that I'm used to. So I usually end up bleeding some speed to get a shot in and the 109 is also more agile. MiG has to be the most frustrating aircraft for me. The poor visibility for deflection gunnery doesn't help either

Any tips on overcoming these?

For the record I flew the entire MiG-3 campaign that comes with IL-2 1946 and it was a painful experience
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Last edited by IceFire; 11-21-2010 at 02:31 PM.
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Old 11-21-2010, 09:51 PM
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Tempest123 Tempest123 is offline
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Originally Posted by IceFire View Post
The biggest problem I have flying the MiG is that the armament is largely inadequate on normal front line models (1xUB and 2xShKAS) and it's maneuverability during a boom and zoom mean that if the enemy evades at all ... he'll get away. It's quite unlike other boom and zoom types that I'm used to. So I usually end up bleeding some speed to get a shot in and the 109 is also more agile. MiG has to be the most frustrating aircraft for me. The poor visibility for deflection gunnery doesn't help either

Any tips on overcoming these?

For the record I flew the entire MiG-3 campaign that comes with IL-2 1946 and it was a painful experience
I don't have any tips on overcoming the poor armament, but its a dog at low alitudes. Like you said, once you build dive speed, you lose the maneuvarability to put the guns on target. This works fine with a real human who hasn't seen you dive on them, but of course with the AI you can't "bounce" them, they always know where you are.
I find that forcing the fight up instead of down works sometimes, and always use rudder and aileron together, it will help the roll a lot. It is one of the fastest 1941 aircraft in the game at high altitudes, faster than a 109F. I tend to disengage if the opponent goes down low, cuz you will have a tough time.
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Old 11-21-2010, 10:55 PM
IceFire IceFire is offline
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Originally Posted by Tempest123 View Post
I don't have any tips on overcoming the poor armament, but its a dog at low alitudes. Like you said, once you build dive speed, you lose the maneuvarability to put the guns on target. This works fine with a real human who hasn't seen you dive on them, but of course with the AI you can't "bounce" them, they always know where you are.
I find that forcing the fight up instead of down works sometimes, and always use rudder and aileron together, it will help the roll a lot. It is one of the fastest 1941 aircraft in the game at high altitudes, faster than a 109F. I tend to disengage if the opponent goes down low, cuz you will have a tough time.
Must have been a real nightmare when MiG's were forced down low on tactical missions which is what the VVS was doing quite often. Indeed I've seen the MiG-3 in even the 1940 model act like a sort of hotrod as it can overtake many earlier types but it certainly has no ability to turn with them. It makes the FW190 look like a turn fighter sometimes
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Old 11-22-2010, 12:05 AM
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Igo kyu Igo kyu is offline
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Must have been a real nightmare when MiG's were forced down low on tactical missions which is what the VVS was doing quite often. Indeed I've seen the MiG-3 in even the 1940 model act like a sort of hotrod as it can overtake many earlier types but it certainly has no ability to turn with them. It makes the FW190 look like a turn fighter sometimes
In my humble opinion, the MiG3 is an energy fighter, not a boom and zoomer. If you have too much speed, climb. At moderate speeds it turns quite well, so go up rather than gain speed, if the enemy follows you up you'll out turn him.

I do prefer the twin SHVAK models, and so far I've only played offline.

Last edited by Igo kyu; 11-22-2010 at 12:09 AM.
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