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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 11-21-2010, 12:04 PM
ckdamascus ckdamascus is offline
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Originally Posted by BB Shockwave View Post
Umm, you seem to be forgetting that Leadership is gained due to levelling, items (mostly Regalia), banners and 1 skill... while Intellect can be gained with many skills, items, etc. So it's not like I can "go for leadership". It's much harder to increase then Intellect.

I am not playing Impossible, only Hard. It's challenging enough for a no-loss game.

Resurrection skill plus Magic Light increases the effect of the spell Resurrection, so if you are not using Paladins - I am now, because I am going with a Human army, but won't do in my next walkthrough - it is the way to go.

Btw, funny question... I have never heard/seen of anyone using the Paladin's prayer as an attack skill. It is supposed to damage Demons and Undead. I suppose, since the Paladin's Resurrection boosts Prayer, this could be an usefull weapon, just teleport your Paladin into the fray and "pray"...
Well, you appear to have different, albeit extremely inefficient requirements. So I suppose the Paladin idea is moot. However, just to point out a few things.

You can always INCREASE effective leadership with Paladin units because the Inquisitor's sword ALWAYS spawns.

You can also increase effective leadership via Phantom by increasing the Summoner Skill, which again, does NOT really benefit from Int proportionally. Phantom raises up the % by Int/3. That's horribly inefficient. Better off raising Summoning to level 3 than waste ANY points on raising/buffing Intellect for the sake of Phantom.

Intellect is one of the worst stats in the entire game because it takes so much of it to be useful in IMPOSSIBLE games. Not to mention, damaging spells tend to be not nearly so good in Impossible games since the enemy is overwhelmingly strong compared to you.

That said, I usually ended up going support mode even with a Mage because there simply wasn't any point. An extra 500-1000 damage is worthless.

Clearly if atlatea and I play and beat Impossible games EASILY without any losses, don't you think our advice is easily applicable to lower difficulty levels?

However, you don't plan to use Paladins... and probably dont' plan to use inquisitors or rune mages either. I highly advise rune mages if you plan to do the demon build. Funny how the archdemons ranked nearly one of the best tank units on loreangelicus' spreadsheet.

The problem with Intellect, especially for Resurrection, is that it does not gain a bonus for every 7 intellect like most of the damage spells.

So, Resurrecting based on Intellect is purely linear, and at a pathetically slow rate too. Incidentally leadership can turn the tables big time depending on which part of the game you are, and they are key against all bosses.

Magic Light the Magic Tree Skill is only "really" good at level 1, since each consecutive increase only provides an additional 5% for 4 mind and 5 magic runes as opposed to a nice 15% boost at level 1.

Resurrection Paladin Mind Tree Skill raises the ability by 10% at first, but keeps giving 10% per upgrade, but costs 12, 14, 16 mind runes per level.

I would go with Rune Mages, and don't bother with Magic Light past level 1 unless you really got spare goods.

You probably want rune mages at a minimum as they tend to have similar revival capabiliites as the Paladin but no Area of Effect. However, Rune mages lets your revive level 5s, and lets you revive from a range, as opposed to walking the units to the paladin. Of course, this is with 20 spare mind runes for the rune mage.

If you just do the math, you'd see the difference though.

Anyways, back to your leadership vs intellect.

Metamorphic Axel can do 2000 leadership or +4 intellect. Which one is better for reviving?

2000 leadership means 9 more paladins.

9 paladins means 9*24 = 218 HP healed.

Level 3 Resurrection (mind you, you already wasted magic crystals to get this spell), 600 HP base, so you need 36% boost to heal 218 HP.

36% boost is 7-8 Intellect, OR Level 3 in Mind Tree Resurrection + 2 intellect. Or Level 3 in Magic Light + 11 intellect points.

Throw in Inquistor sword and Metamorphic axel, and the gap is even bigger, requiring 45% boost in magic (9 intellect) to compare.

So, I can get one Metamorphic Axel OR I can
Waste 46 mind runes, 2 slots for +7/+8 intellect and 28 magic crystals.
Or 12 mind runes, 15 magic runes, 3 slots for +11 intellect and 28 magic crystals.

Or you can replace the loss of slots for consuming more magic runes for the Magic Tree. Considering all I had to do was get one Metamorphic Axel...

Or heck, just throw in the Elven Crown, or Marshal's Baton... the idea is that leadership is FAR FAR FAR FAR more efficient in this regard.

If you are using units to revive, leadership is usually more important. -X% to leadership items are very very very good.

Of course, if you are playing on hard as opposed to impossible, who knows. Maybe all of this is moot since it should be easy enough to use any other strategy to win. I've never played Hard mode.
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