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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Nobody noticed there is a drop-down-menu for choosing a different category than "aircraft"?
![]() Very nice. I like the new GUI - looks very decent and modern, without all the graphical nonsense. Oh, and +1 Vote for the US-language-version. and -1 for "make it available in all languages" - I want to play BoB within the next 10 years and I don't care if it's in lower-mandarin-chinese. |
#2
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http://forum.1cpublishing.eu/showpos...9&postcount=17 I agree that the new GUI is excellent. Modern and efficient. What I like most, is that it seems, like the whole game, to have been structured in a way to be able to add/delete various options and thus this product may have a life span even bigger than IL-2, which would be fantastic. Thank you for the update Oleg. |
#3
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#4
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I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that. Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern. Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me. ![]() Last edited by ECV56_Lancelot; 11-19-2010 at 05:57 PM. |
#5
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The atmosphere of WWII is a must, and it has to start from the GUI till the last shoot. But as you commented "It´s a matter of taste" and maybe is done this way to cath attention as much people as posible. |
#6
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While the GUI is "fine" (clean, etc... etc...), it's very boring. Here's an idea to make it much more graphical. Have a cut-away of a He-111 (it has to be some aircraft that uses almost all of the available controls- though ideally you could profile any aircraft you wished), clicking on the landing gear selects the gear assignment, then push the button that you wish to assign - graphic: the landing gear goes up to confirm selection. for the engine controls, graphical zoom in on the throttle quadrant and associated controls, click on the labeled item, assign button For the bombardier controls the same. Graphical zoom in on the equipment in the cockpit, direct assigning of controls via mouse + game device button. This would be so much more interesting and intuitive than the old IL2 "endless-scrolling until you get to the right control" exercise. I know it's probably too late to suggest this, unfortunately. C_G |
#7
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#8
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If I were to decide between the present type of list (modern/clean) vs. "faux historic" I would go for modern/clean. |
#9
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Menus must be functional, and a game/simulator immersive. Leave menus be. Respect typography.
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#10
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Another variation on the theme of assigning buttons to events which might be possible to set up would be to link the clickable cockpit to the controls menu in such a way that when the mouse selected the cockpit switch an option was given to enter and save key strokes/joystick buttons to the controls menu. A subsequent selection of that switch would also show the saved keys/buttons. This display could be turned off. This way it would be much quicker and easier to assign keys to events and it provides a ready reminder of the keys assigned any time in game. Some keys would be common to all planes and so would only need entering once for all whilst others would be common to a type of plane such as a bomber and a few may be unique to only one particular plane. This would give complete freedom to select and click switches in the cockpit when appropriate but use keyboard/controller buttons in a dogfight.
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