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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 11-11-2010, 12:41 AM
Kyle Kyle is offline
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If you're going to custom-build weapons into the game, my vote is for this one:
http://www.world.guns.ru/assault/as109-e.htm

Looks like we'll be seeing the HK M27 IAR a lot pretty soon. Might as well get ahead of the curve if it's possible to do so!
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  #2  
Old 11-11-2010, 07:28 AM
R@S R@S is offline
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What's the latest you ask. I finished the weapon upgrade script for the base mechanic yesterday evening. I'm gonna start on the Skyrider missions this weekend, I've already added the Fuel containers from HLA.

I've finished modelling the USP .45 and are currently working on the textures for it. I'm still learning how 3ds MAX works and haven't quite figured out how the get the lightning right when rendering the texture TGA's. But that's a minor thing and wont be that hard to figure out, it just takes time trying all the different render settings.

I saw that HK M27 a while ago and I also liked the look of it. I'll see if I can make a model without too many polygons, the game doesn't like that.
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  #3  
Old 11-15-2010, 01:39 PM
Hurzwa Hurzwa is offline
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Hi R@S,

is it possible to make the guns which you scavange from dead enemies worn out like in BE5 or the actual HLA?
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  #4  
Old 11-15-2010, 09:46 PM
IceShade IceShade is offline
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I think that was an engine problem..

Just like the fact that your body armor is instantly repaired on zone change.
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  #5  
Old 11-16-2010, 02:45 PM
kelevra kelevra is offline
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Quote:
Originally Posted by Hurzwa View Post
Hi R@S,

is it possible to make the guns which you scavange from dead enemies worn out like in BE5 or the actual HLA?
Yea that would be a huge improvement, not only for realism but also for gameplay.

Btw, compliments for this great mod, I really enjoy it

Last edited by kelevra; 11-16-2010 at 02:48 PM.
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  #6  
Old 11-25-2010, 03:35 PM
R@S R@S is offline
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Quote:
Originally Posted by Hurzwa View Post
Hi R@S,

is it possible to make the guns which you scavange from dead enemies worn out like in BE5 or the actual HLA?
I'm not inclined to do that, it requires the new user-functions that comes with the HLA.dll file.

Quote:
Originally Posted by lucadena
Hi, thanks for the great Mod. A question: i like to have my mercs killed without havin to reload the game, so, would it be possibile to make the merc assistano assign you unlimited generic mercs (called grunt or rifleman or whatever) that have low stats, but you risk not running out of mercs?
I would really love it
I might add something to that effect, I think the term will be slaves. I'm not sure how I'll implement it tho, every team member should be added to the merc files, otherwise it'll open up some exploits in some missions. Team members that aren't mercs wont trigger some engine events, and that could seriously screw up the game balance. I'll play around with it when time permits and will get back to you.
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  #7  
Old 11-25-2010, 05:31 PM
lucadena lucadena is offline
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Quote:
Originally Posted by R@S View Post
I might add something to that effect, I think the term will be slaves. I'm not sure how I'll implement it tho, every team member should be added to the merc files, otherwise it'll open up some exploits in some missions. Team members that aren't mercs wont trigger some engine events, and that could seriously screw up the game balance. I'll play around with it when time permits and will get back to you.
Slaves? geez


Thanks for the reply, looking forward to it
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  #8  
Old 11-25-2010, 10:16 PM
Greyfoot Greyfoot is offline
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Ladies and Gents I salute you to this awesome mod!

First timer here, but enjoying the game and BS so far.
However I might encountered a bug, during the Miguel's quest.

Upon escorting him to Taco-Paco after the firefight with the smugglers I let him go because his little poem touched me deeply. Now when I realized that the bastard played tricks on my heart I felt that I have to punish him, so I asked Paco what to do next. He said go to Cali Cantos and hunt him down once and for all.

I said OKAY!

...I forget, I forget again...

Anyhow I encountered an abmbush during the trip, and to my surprise a few bandits were armed with sniper mosin nagants and SKS rifles. However the game level was on 1 character lvl on 2. I defeated them with plenty of blood loss, but after arriving to Cali Cantos I checked the levels again, since I've been offered FaMas and the like at the weapons store.
Needless to say the game level went up to lvl7!

The other thing(I can live with higher level enemies and better weapons-or not time will only tell) is I can not find that damn Miguel anywhere in town.

Is this a bug or should or I just missing something?
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  #9  
Old 11-26-2010, 07:17 AM
R@S R@S is offline
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Hey Greyfoot, welcome to the board.

The CGL jump really concerns me, it shouldn't happen and I've looked through the code for the Miguel missions to find the cause but couldn't find anything. The only event I know of that makes such a jump is taking over a city and then talking to a Mayor, but that doesn't seem to be the case here. I'll try it ingame and see if I can recreate it.

Higlight for spoler
Miguel is not hiding in Cali-Cantinos, but in another town very far from there. Without naming the exact town I'll say it's the town the longest distance from it, north of the safe zone.
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