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#1
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I've got a 5870 (got it ASAP when released and I'm soon to get a second) and when the initial drivers had "issues" a simple atioglxx (driver component) transplant from a slightly older driver fixed it. Not long after the drivers were fixed and I haven't had any problems with unmodified drivers since, maybe, May. As for the water setting? I believe it was based on which OpenGL shader was supported - ATI drivers currently support shader 3.2 (I believe) and Nvidia supports 4.1. I believe The Game uses 3.0. |
#2
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The atioglxx.dll file and the issues you had to sort with it are long gone on my computer. 10.8 fixed just about everything.
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#3
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No its not the same, there's a huge difference with Water=4
ATI 1/2 Nv 1/2/3/4 Regarding tessellation. Have a look at the video in the post below and then imagine damage modelling on the aircraft done the way it is in the Alien v triangles "Map" demo Last edited by KG26_Alpha; 11-07-2010 at 10:02 PM. |
#4
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Something new on the front of Nvidia's Tessellation video. What is the card? It's most likely the 580.
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#5
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I think this tesselation technology could be some serious stuff also for SoW.
Hopefully Oleg has taken it into account. |
#6
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2 billion polygons ![]() |
#7
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I'm no programmer although I do have some basic knowledge... If implemented right, imagine what it could do to boost the number of planes in air battles and overall details. Procedural programming should have been focused on long time ago IMO. It is good to see GPU-s developing in that direction.
Maybe OT, but games like Infinity show that the capabilities are endless.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#8
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#9
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OT again but this video for Infinity blew my mind, imagine the hours you could spend farting around in this universe, jeez. If only someone can make a new X-wing, or Tie fighter out of this engine ![]() http://www.infinity-universe.com/Inf...=113&Itemid=93 |
#10
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Please show me some screenshots with the "huge difference" between Water=2 in an actual ATI card and Water=4 in equally actual NVIDIA card and come back again. Just some number in conf.ini mean nothing. In 2010 people still don't understanding that Water=3/4 are OPTIMIZATIONS to 3.0 shaders in the "Stone Age"... Even my HD 4850 have 4.0 shader model... Last edited by LoBiSoMeM; 11-08-2010 at 11:48 AM. |
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