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#491
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Yeah, I agree, it would be cool. I'm not sure how hard it'd be to model though?
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#492
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About as deep as the trenches shown in shot 1 this week possibly?
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#493
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If they're that deep I'd be extremely happy.
It'd be a first for cf-sims too, wouldn't it? |
#494
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I know I already asked,but,anyone know if Oleg told something about infantry in SoW at any time of its development?Too many posts on his threads...
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#495
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EDIT: http://forum.1cpublishing.eu/showpos...&postcount=320 ..
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 11-01-2010 at 10:14 PM. |
#496
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Thanks a lot for the in game movie with sound.
Will the tracers have smoke trails? Edit...sorry if already been asked.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum Last edited by choctaw111; 11-01-2010 at 10:32 PM. Reason: added stuff |
#497
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In my travels today, I noticed that the clouds looked painted on the sky. I wish I had a decent camera with me (my phone is very low tech, with a crap camera)(and at any rate I doubt even a good camera would have really captured the effect), because I think it would have made an interesting picture. Does that mean real life is under-modeled?
I've always thought that the clouds in Il2 were nice except for the "cotton-ball effect". Sunrises and sunsets can be quite spectacular in Il2, I doubt that we'll see something that is not exponentially better in SOW. I'm personally just not worried about the clouds, I guess different people just have different priorities. |
#498
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Correct me if I am wrong but so far I haven't heard of anything to indicate that the engine supports deformable terrain geometry in any way. Last edited by Space Communist; 11-02-2010 at 12:26 AM. |
#499
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Hopefully they maybe more subtle and ask to help diagnose the CTD's with full details of the offending machine of course ![]() |
#500
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Cheers |
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