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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Have a looks at this videos and the related ones to convince yourself: |
#2
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It looks like your just flying from one photo to the next ... it never looked as if you were interring or exiting a cloud. You never flew in the cloud, it looked like the cloud just flashed from one view to the next. I'm not a 3d programmer, maybe Oleg can shed some light on this matter. |
#3
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Further to the Moscow event referred to earlier.
I noticed that one of the Russian Web sites, after translation, referred to "Total War - IL-2 - Battle of Britain" . Maybe Ubi is giving Oleg problems with using "Storm of War" What price "Total War" as opposed to "Storm of War"?
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Puffer_2 |
#4
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FSX clouds are poorly done with little substance. FSX terrain ground textures are worse. FSX water textures are worse than the terrain. If SOW looks anything like FSX I will throw up on my keyboard.
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#5
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Me too
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#6
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http://forum.1cpublishing.eu/showpos...&postcount=146 |
#7
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This is the translation by Sokol1: Quote:
Direct source: http://www.sukhoi.ru/forum/showthread.php?t=65108 ![]() |
#8
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Oooo that must mean it is getting close..
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#9
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Those clouds in FSX look really nice but they also looked a little sprite-ish and static to me. The clouds in SOW are fully 3d particles and are dynamic which means they will change shape and direction based on atmospheric conditions and produce turbulence. If you watch the video he posted again and watch the edges of the clouds closely you can actually see the clouds kinda spreading away and slowly changing direction. I think these clouds in the video Oleg posted here are the most convincing fully 3d dynamic cumulus clouds I have ever seen in a game.
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#10
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There is no perfect system for rendering clouds yet (i.e. true volumetric rendering with acceptable impact on performance), so compromises have to be made. From what I can see Oleg has chosen to further develop the Il2 cloud system, with better shading, higher resolution and more variety. He's still using less contrast than for example Rise of Flight which helps to reduce flickering, and more generic shapes which work better from all angles. That's important in a combat sim where you are more likely to fly through clouds at any angle - unlike a civilian sim where you are flying level for the most part. Also don't forget that the REX clouds used as a reference is a commercial addon that costs about as much as the full SoW. |
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