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#411
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Cockpit looks great and dare we say photorealistic. Perfect job !
I also like the smoke and the fire ! Looks perfect !!! On the screenshots, the grass looks strange ... but as it's not a ground simulator I wont be to severe on that point. The clouds could look better and what I have seen untill now makes me a little bit worried about that point. In the previous screen sessions, the colouds looks too cartoony to me and I hope that it will be improved when all the wheather dynamics will be operational. Now the clouds in BoB look like cotton wool bowls compared to what offer the latest simulators like ROF or FSX. ![]() ![]() Lets compare with some good standards of the simulation market. BoB and FSX ![]() Last edited by Redwan; 10-31-2010 at 09:36 PM. |
#412
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amazing. nice night view.f and hurricane damage propeller and rudder.
very very good. and the sound is great. please fix that sound problem that yu said and do a more large vid. i still love so much the stuka pic. is my favorite http://s58.photobucket.com/albums/g260/restranger/
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#413
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Redwan, those FSX clouds are just photos. It's not the same as the 3D dynamic clouds necessary in a combat sim.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#414
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Have a looks at this videos and the related ones to convince yourself: |
#415
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It looks like your just flying from one photo to the next ... it never looked as if you were interring or exiting a cloud. You never flew in the cloud, it looked like the cloud just flashed from one view to the next. I'm not a 3d programmer, maybe Oleg can shed some light on this matter. |
#416
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Further to the Moscow event referred to earlier.
I noticed that one of the Russian Web sites, after translation, referred to "Total War - IL-2 - Battle of Britain" . Maybe Ubi is giving Oleg problems with using "Storm of War" What price "Total War" as opposed to "Storm of War"?
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Puffer_2 |
#417
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Those clouds in FSX look really nice but they also looked a little sprite-ish and static to me. The clouds in SOW are fully 3d particles and are dynamic which means they will change shape and direction based on atmospheric conditions and produce turbulence. If you watch the video he posted again and watch the edges of the clouds closely you can actually see the clouds kinda spreading away and slowly changing direction. I think these clouds in the video Oleg posted here are the most convincing fully 3d dynamic cumulus clouds I have ever seen in a game.
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#418
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I am pretty sure we haven't seen those exact screenshots before..at least not here on this forum.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#419
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FSX clouds are poorly done with little substance. FSX terrain ground textures are worse. FSX water textures are worse than the terrain. If SOW looks anything like FSX I will throw up on my keyboard.
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#420
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There is no perfect system for rendering clouds yet (i.e. true volumetric rendering with acceptable impact on performance), so compromises have to be made. From what I can see Oleg has chosen to further develop the Il2 cloud system, with better shading, higher resolution and more variety. He's still using less contrast than for example Rise of Flight which helps to reduce flickering, and more generic shapes which work better from all angles. That's important in a combat sim where you are more likely to fly through clouds at any angle - unlike a civilian sim where you are flying level for the most part. Also don't forget that the REX clouds used as a reference is a commercial addon that costs about as much as the full SoW. |
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