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#381
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Foo'bar,
I'm impressed with your railway works and it fits in the new release. I saw the screens with the huffin' and puffin' of the coalers...what kind of damage can they get? Altough it would be a little waste of the nice locs..the 322Sqn and other sqn's shot up the locs and the boilers blew up with a huge cloud....is that possible? If there's a better topic to discuss..please point it out and this will be removed to keep off the pollution of the update topic. Last edited by 322Sqn_Dusty; 10-31-2010 at 02:24 PM. |
#382
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Bullet has mass and it must affect to a plane when it has been shot. So called "law of momentum conservation".
If a plane starts to shoot, then the plane must shake, then the bullet of the next should follow other trajectory. I can not find any shake in the video and the trajectories of bullets are all the same. Of course I don't mind that. Last edited by Desgobbi; 02-12-2013 at 04:25 PM. |
#383
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Any questions about railway damage only Oleg can answer. Sorry I can't tell more. And it's no waste of nice locos. Just press refly and all is fine again ![]() Last edited by Foo'bar; 10-31-2010 at 01:57 PM. |
#384
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Last edited by Insuber; 10-31-2010 at 02:05 PM. |
#385
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Now add another trick, normal mapping (Dot3 bump mapping). Simplified, it's a texture, which tells the card to add extra height/thickness to a point on a model. Say white is very high/thick and black is nothing/zero. Lay a black&white noise texture over the crater and you get the inside surface to look like it's just exploded and it's covered with clumps of dirt and sand. These effects should have little effect on the frame rate, as they can be distance-indexed, so they start to show only when you get closer. Similar to the LoD models aircraft have. Bump mapping is an optical illusion, normal mapping really adds surface detail. Left is bump-, right is normal-mapped. Notice the visual edge of the spheres: ![]() |
#386
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Splitter |
#387
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But I couldn't see the light reflection on a instrument moves as a plane moves. I hope to check this out. And naturally, the trajectories of bullets should not be the same like those in the video because of the shake of a plan when it fires. I hope to check this too. Last edited by Desgobbi; 10-31-2010 at 02:16 PM. |
#388
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#389
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I've checked that Oleg mentioned on the shake after I posted.
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#390
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Sure, of course, but as we agree he didn't and it was obvious he was being sarcastic.
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