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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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OK, thanks Oleg. Even more exciting!! Air raid siren sounds ... house lights go off, search lights go on?!
![]() Have a great weekend. PPanPan |
#2
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Its a seccret ![]() |
#3
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#4
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Man... Am I looking forward to 23rd February 2011 when BOB is released..
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#5
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good update Oleg and crew.
Nice to see stuff in motion again...and sound, nice! Guys I would take those sounds from the video with a grain of salt. Youtube's audio quality isn't the greatest. I'll wait until I fire up the release version of the sim on my pc with my headphones before I judge. That's what I'm thinking too for the night screen shot.... Your a bomber approaching the city..you see some lights in the distance, as you get close the lights go out, flood lights start shining, sirens go off, aaa batteries start firing up, ack starts flyin...oh man this is gonna be awesome! |
#6
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Xilon:
If I am understanding your post correctly, that little "wiggle" you see in the tracers is due to "camera shake", not any movement in the bullet itself. Bullets CAN wobble but you would probably not see this at fairly close range on a tracer. It would only be noticeable at all at very long ranges and at those ranges, your eye would probably have a hard time picking it up. So the "wiggle" is all in the camera, not in the bullet itself. As the plane shakes from subsequent rounds being fired, the tracers downrange appear to "jump around" when they are in fact following a rather stable parabola. I hope that made sense. And if I misread your post please forgive me. Splitter |
#7
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Yes. It. IS!!
I'm getting pretty psyched! Every update outdoes the previous one, and they all contain little hidden nuggets of detail that hint at the underlying complexity of the engine. I'd like to see more pictures of the interface (mission builder (QMB and FMB), mission briefings, pilot profile/squadron profile, and career modalities, post-mission debrief info)... that sort of thing- we've only seen one picture so far but it didn't give much insight into what, if anything, has changed in creating immersion in that respect. |
#8
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Servers with interactive 24 hrs maps and missions..... and on joining you can choose your mission of liking...from London to Berlin! The houses are not all lit...but how about the street lanterns? Last edited by 322Sqn_Dusty; 10-29-2010 at 04:51 PM. Reason: added lantern line |
#9
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In the UK blackout was patrolled on foot and enforced all night long. You shouldn't expect to see any lights out of doors at night.
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#10
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Tracers: Part o the problem with tracers was that their ballistics were not the same as the AP or incendiary rounds. In other words (and simplified) they did not hit where the other rounds hit.
As a shooter, I can tell you that even the smallest differences in rounds can have GREAT effect on point of impact. Even different brands (manufacturers) with the exact same specifications can have different points of impact. At close range, these effects are minimal. At longer ranges, they become huge. Obviously tracers do not do the same damage as AP rounds. So, some units took the tracers out all together and to very good result reportedly. As for the smoke, I have never personally seen a tracer that left a smoke trail. However, smoke trails are clearly visible in some WWII footage. Maybe the composition has changed (like the change to smokeless powder in the charge for the round). At 1000 yards, a .50 cal bullet drops around 30 feet and it IS possible to see the flight path of the bullet without it being a tracer. Whether or not this would be possible to see from an aircraft I don't know (but I would love to find out in person lol). Oleg, thank you for the update. The night shot is amazing. The video makes me want to get my hands on it so much my palms itch. I LOVED the AI Hurricane's attack run! Splitter Last edited by Splitter; 10-29-2010 at 03:39 PM. |
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