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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 10-29-2010, 12:42 PM
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NSU NSU is offline
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Originally Posted by Dietger View Post
Oleg I can imagine the chaos =)

No problem!

Dietger
Hi you are the german Dietger who make the Ju88?
  #62  
Old 10-29-2010, 12:43 PM
Baron Baron is offline
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Good luck with the demonstration Oleg and thx for the update.
  #63  
Old 10-29-2010, 12:44 PM
Gourmand Gourmand is offline
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propeller broken, I love this kind of detail

  #64  
Old 10-29-2010, 12:46 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Hecke View Post
Ok, but by now it looks not that good that grass is suddenly gone after a couple of metres distance.

I meant ground damage like deep bomb craters.

Is this still your "very bad" home computer?
"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.
  #65  
Old 10-29-2010, 12:48 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by NSU View Post
Hi you are the german Dietger who make the Ju88?
Dietger ist Deutschman. Pilot. One of the very first beta testers of Il-2 and my friend. You can easy ask him in German.
  #66  
Old 10-29-2010, 12:49 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Originally Posted by kristorf View Post
That must be the Hurricane reserved for me, .......crashed.
Good job.....the prang box is near the bar...

A seperate bombaimer, pilot would be nice (if possible to use in Coop) it would be great fun to fly with a full crew for old times again and now in Maddox games. Also is there in the realism damage model engine vibration modeled? (over the prop damage question).

Again thanks for the huge effords and also for the many replies to the questions.
  #67  
Old 10-29-2010, 12:49 PM
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Oleg, any input as to what type of PC this was played on?
  #68  
Old 10-29-2010, 12:49 PM
HFC_Dolphin HFC_Dolphin is offline
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Hi Oleg!

Will we see only white coloured tracers, or other colours as well?

Thanks,
  #69  
Old 10-29-2010, 12:50 PM
Masi67 Masi67 is offline
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If you see grass moving in wind, you are flying too low anyway
Quote:
Originally Posted by Oleg Maddox View Post
"After a short" mans some several hundred meters?

We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.
  #70  
Old 10-29-2010, 12:50 PM
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Originally Posted by HFC_Dolphin View Post
Hi Oleg!

Will we see only white coloured tracers, or other colours as well?

Thanks,
He has already answered this, mate He said there will be different types and colours, according to historically accurate documents he has.
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