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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-27-2010, 06:58 AM
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A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.
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Old 10-27-2010, 07:11 AM
MOG_Rumboy MOG_Rumboy is offline
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Default Wow, dont want to picky but..

Absolutely great Oleg. Reflections are fantastic. Not sure if someone else mentioned - so many pages of positive response here well deserved.

The reflections very nice but not a reflection? Pic 9, the picture is the image of the pilot from the front rather than the mirror image.

I'll still buy it straight away though!

Keep up the great work.
Rum
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Old 10-27-2010, 08:43 AM
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Quote:
Originally Posted by addman View Post
A.I, yeah that's also VERY important. Something that almost ruins offline play is the A.I's "spider-sense" when you get to a certain distance to it and it immediately senses you. Imagine using real tactics and be able to swoop down on an enemy formation and rip some apart before it even knows you're there and even after that struggles to find you as you ascend back in to the clouds. Now THAT is more important to ME than clickable cockpits and historical correct farm yards.
Actually, everything Oleg and crew have worked for would be wasted if there's not a marked improvement in AI. I don't fly online so this is important to me. I am highly impressed with the progress of BoB and as such maintain my hopes based upon all that I've seen so far, that the AI WILL be much better than IL2.

Frankly, I'm not all that impressed with RoF's AI. Though it does have some good routines, it relies on cheating a lot.

The proof will be in the release.

Last edited by Robert; 10-27-2010 at 08:46 AM.
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Old 10-27-2010, 09:14 AM
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The proof will be in the release.
I guess so, video/PC games A.I -in general- have NOT kept up with other parts of game developing the last decade IMO. It's sad really, things are almost going the opposite direction with games like CoD were MP is probably more popular than SP. All those cores and calculation power only going to waste. Here's hopes that SoW will be leaps ahead of what IL-2 had to offer, though I'm cautiously optimistic
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Old 10-27-2010, 10:04 AM
The Kraken The Kraken is offline
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Actually, everything Oleg and crew have worked for would be wasted if there's not a marked improvement in AI. I don't fly online so this is important to me. I am highly impressed with the progress of BoB and as such maintain my hopes based upon all that I've seen so far, that the AI WILL be much better than IL2.
Same here. Now we haven't heard too many details about the AI (just like with other core features), but what we did hear sounds like some nice progress. Mostly the possibility to have different skill levels in different areas (aiming, flying, awareness etc.) and that the AI will no longer have x-ray vision in all directions.

Looking forward to see how this will add up
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Old 10-27-2010, 01:27 PM
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SlipBall SlipBall is offline
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Same here. Now we haven't heard too many details about the AI (just like with other core features), but what we did hear sounds like some nice progress. Mostly the possibility to have different skill levels in different areas (aiming, flying, awareness etc.) and that the AI will no longer have x-ray vision in all directions.

Looking forward to see how this will add up


The rumor going around, is that the AI are much improved, highly intelligent, and will be allowed the use of full start up procedures.
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