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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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news from Russia about new title!
![]() IL-2 Sturmovik:Battle For Britain announce in russian: Посетителей ждут эксклюзивные показы «Red Orchestra 2: Герои Сталинграда», Sho 2: Total War, «Ил-2 Штурмовик: Битва за Британию», «Ведьмак 2: Убийцы королей», «Полный привод 3», Inversion, F.E.A.R. 3. http://games.1c.ru/?type=news |
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#3
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But it is the first harbinger of things to come! JV |
#4
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The Babelfish translation is of:
"Visitors wait exclusive showings [...] which jives with Oleg's indication of a closed-door presentation. I've got to say, looks like they're getting close to Beta... dare we hope for a Q1 2011 release? It certainly looks like they've got the bones and flesh of the sim set up and are down to tweaking and bug-hunting... |
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What's that old saying? "I'd love to be a fly on the wall in that room."
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You and me both!!!
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__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#7
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Oleg, if you are back on this thread could you please give me some insight into the scoring system planned for SoW? Are you intending to do the same as IL2 or something more complex, or even customisable?
As you know, basically IL2 scores 100 points per engine provided you RTB, otherwise 10% in event of death and higher % according to bailout/ditch position. The problem is that this is not a pleasant system for many reasons which I could bore you to death with and it makes life difficult when trying to replicate 'real life' battles in squadron matches (www.uslglobal.com). I wondered if you are able to concede some information to us in advance. Many thanks |
#8
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I have a question for Oleg, everybody's talking about different shades of grass or if the hedgerows will be fluffy enough. My question is more about the game and less about the appearance of vegetation (grass is green violets are blue etc.), how will the game interface look? The IL-2 interface was very functional but oh so uninspired -even back in -01-. What have you done to improve the interface this time around? will we be treated to a virtual airbase were we can walk around to the different parts of the campaign functionality (?), squadron management office, mechanics hangar, weapons/fuel storage etc? You see, since I'm an offline player mostly, I find immersion to be very important and just clicking "next-arming-fly" doesn't really do it for me. Will we at least have a small office like in the silent hunter series?
Cheerio...s! are tasty ![]() |
#9
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and please Oleg Maddox, SoW looks very nice but the clouds.. they really look like the ones in il2 and they are very ugly.. I never ever found a situation in real life where the clouds had the similar shapes like ones in SoW at the moment.. If you are on a big field you can see often very very different shaped clouds in the horizon or direct around you. Looks like you have now just a few types of clouds.. please make them look better. and if you reworked them already (we still saw just good weather conditions) then see this post as a compliment for your new nice looking clouds ![]() Thank you. Last edited by PhilHL; 10-26-2010 at 07:00 PM. |
#10
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First Person perspective walking to the plane might be possible, but I'd be happy if they just had more immersive menus and screens like in Silent Hunter III.
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