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#371
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That's exactly what I was thinking. I think Oleg's artists overdid it quite a bit. |
#372
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Cheers, Insu |
#373
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For example here. Why is there circular abrasion? The stick never touches it?
I so much hope we will have less worn cockpits also. |
#374
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you make a very good point there, but hard to understand for non-english natives can you make that same point but with illustrations to document what you mean ? for your previous comparison picture maybe add some arrows etc i think it is a very important question for multi monitor users, and if oleg understands the issue i am sure he will check for it (or reply its to late to change if he cant) |
#375
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Is the cockpits wear and tear such a huge deal? I'm sure if they looked pristine, a similar amount of people would complain that they look like plastic and are too new and shiney. If we are starting the campaign as sergeant pilots, we'll get the oldest bus anyway
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#376
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#377
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I am disappointed about no startup procedure. Hopefully third parties can deliver the goodies at a later date. I'm quite happy to wait.
I think many folk have got the wrong idea about these procedures. On most fighters they are very straight forward with very few steps to remember. It's the little details that sometimes give the immersion. For instance the way the engine behaves when you over/under prime it...makes it feel like you're operating a real engine. I do hope we don't have instant oil pressure and engine temperature. Things like that really kill it for me. I'm hoping the days of hitting the start key, firewalling the throttle and taking off are well and truly over. At the end of the day I can live without the fully clickable pit but it would be nice to see most systems modelled correctly, either by Oleg or third parties. |
#378
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Probably the same 1% that will use a clickable cockpit for startup procedure.
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#379
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I intend to use the mouse for every "no need instinctive access" function.
I' ll most probably will use keyboard for gear, flaps, guns, bombs, and so on, but if there are advanced functions like "select fuel tank", "select preset radio frequency" "switch magnetos on", "press ignition buttons", "use boost pumps", "set reticle lighting" "switch windshield deicing" and so on, i'll use the mouse for these, just to know where the levers and buttons are and when and why use them is extremely immersive imho. I am very happy to know cockpits are clickable and hope 3rd party will add many clicking functions. |
#380
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Dito. There is plenty of time to use the mouse when you're not engaged in combat; and no need to access many functions during a dogfight.
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