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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 10-24-2010, 12:24 AM
BB Shockwave BB Shockwave is offline
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Originally Posted by ckdamascus View Post
Maybe you should check with a Mage, and not a Paladin.

For the Mage class it is 2X.

For Paladin class it is 1.4X

For Warrior class it is 1X.

Just imagine how imbalanced it would be if they let it be 2X or 1.4X for Warriors.

You can check the KB AP translated manual for a lot of these details and game mechanics. A lot of strange subtleties in there.

http://forum.1cpublishing.eu/showthr...t=10787&page=6

Demon Portal Net Summoned Leadership IS a function of Intellect.

Call of Nature is ALSO a function of Intellect as well.

There is a base leadership statistic for each level of the spell, and then intellect is multiplied against it. (not directly, but in a very standard formula, 5% per intellect, etc).
Well, IMHO, this is a bug. Shackle should function by Intellect, just like Hypnotize does, not Leadership. I mean, it makes no sense. No other spell is influenced by Leadership then, just this one?

I think I'll do a mod (or just edit the spell.txt) because frankly, this I feel is not right.
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Old 10-24-2010, 08:12 AM
atlatea atlatea is offline
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I don't really pay attention to game mechanic (besides the basic one), but from what i heard, there are several if not lots of spells influenced by leadership.
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  #3  
Old 10-24-2010, 01:45 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BB Shockwave View Post
Well, IMHO, this is a bug. Shackle should function by Intellect, just like Hypnotize does, not Leadership. I mean, it makes no sense. No other spell is influenced by Leadership then, just this one?

I think I'll do a mod (or just edit the spell.txt) because frankly, this I feel is not right.
Actually Hypnosis is not a function of Intellect at all and works purely off of leadership. It is 80% of your leadership at level 3.

It is also probably why I never use Hypnosis since it costs so much mana and crystals, and only lasts 2 rounds. Might be ok in lower difficulty levels, but in Impossible, it becomes far less useful since you can't use it in the best time: Round 1.

There are a few spells that are affeced by raw leadership, and some are functions of Intellect.

I think it is for balance reasons though. Imagine if I could Hypnotize Scrounger's orc veterans in round 1? Since mages have an implicit hard leadership cap, they could never "intellect slam" up to a point where such a scenario was possible.
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Old 10-26-2010, 03:43 PM
Elwin Elwin is offline
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Took me long time to start .. hearing i have to play whole campagn again with just few sidequests didnt make me eager to play it really . Played Dotc and cota and left a game for a while.
So i have starded with hard mage, currently on verona using paladins demonologists engineers and droids no loss around 100 battles
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Old 02-01-2011, 10:06 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by BB Shockwave View Post
Well, IMHO, this is a bug. Shackle should function by Intellect, just like Hypnotize does, not Leadership. I mean, it makes no sense. No other spell is influenced by Leadership then, just this one?

I think I'll do a mod (or just edit the spell.txt) because frankly, this I feel is not right.

You will find it doesn't work that well. Army size is much more mutable than intellect. You'll either always be able to shackle early game, and not at all late game, or some other extreme. Or make it unbalanced and useless if you do NOT focus on Intellect.
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