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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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I required someone who could hold a weapon and a belt, which narrowed it down to Moldok, Moro Dark, and Agvares. Since I was going demonic, Agvares had that slight edge with the demonesses. The double dress thing is a big plus too. ![]() I don't have twinkling, but I have slippery cuirass, so more armor slots the better. The artifact slot is good too. I hope this works... ![]() [edit] Ugh, I'm a fool. I was trying so hard to beat the final level of the Wizard's Tower to get the initial seed of Demonesses when it just hit me. I could just get the initial seed from the Lake Faeries! It would prevent me from using trophies, but I am getting more certain that it was only designed for this purpose and that growing was meant to be done via Sacrifice. I do regret getting Diplomacy now though. Sacrificing is much easier than I originally thought. Bleh. I guess I did not waste too many runes. Last edited by ckdamascus; 10-23-2010 at 11:07 PM. |
#2
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Jimmy Kraud can use a dress too, if you give him the Blood of the Goddess. (And also grants you +700 Leadership).
Ckdamaskus: I meant, as opposed to The Legend. I played it recently, and afterwards sometimes I have to remind myself that these units have changed. |
#3
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Oooh, I never played The Legend. |
#4
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C.K.!! Wash that filthy mouth of yours with soap!
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#5
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I second metathron's suggestion
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#6
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![]() And thus, in both of my walkthroughs, I never had to bother with raising children, with a frog or a zombie as my wife... ![]() CK - What I like in Demons/Executioners (and hate if I am against them) is that they were MADE to rush into the front lines, and every time you hit them, they not only hit back, but with a good chance can act again against you in that round! I'm glad I am a Paladin, using Paladins... they will come in handy against those fiends. Archdemons are more hit and run then tanks, IMHO. 666 is a neat number for them, but little as HP, and unless you fight on lava they have not much defense. They rock against dragons, and they can decimate smaller stacks, and the best is of course, just like in HOMMIII, their speed and teleportation, you can do a lot of hit and run - attacking an enemy at the end of the turn, then teleporting away to another at the beginning of the turn. Only Phoenixes are faster, I think. Btw... God Armour works on Demons? Because it did not affect Undead in The Legend... thought it would not work on Demons either. Last edited by BB Shockwave; 10-27-2010 at 09:43 PM. |
#7
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Maybe things were really different in The Legend, but, they have 766 HP, they also have 66 native defense, the 3rd highest in the game, (black dragon has 70, cyclops has 67), 20% physical resistance, which is nearly the 2nd highest in the game, not counting ghosts. Phoenixes are slower. Archdemons are the fastest unit in the game. If the enemy stack is not ungodly powerful, I will typically stoneskin the Archdemon, position the Archdemon in enemy lines, and summon a phoenix next to him. I don't see the point in hitting and running. He is NOT a no retaliation unit. This is not HOMMIII. ![]() Even the Demoness has a better damage per leadership than the Demon (against level 4s and level 5s). However, the Demons are extremely tenacious due to infinite retaliations. So, no problem. My Demons summon other, disposable Demons for me. ![]() Yes, Divine Armor works on Archdemons and Demons... probably the entire Demonic race. ![]() Sort of scary when you face an enemy stack that is strong enough to generate a kill off of a 95% physical resist Archdemon though. ![]() Another benefit of the Archdemon as a tank is his ability to purge negative effects. You have no idea how often I got pissed when my Super Troll Stack would burn away a troll every round because he got hit by some stupid catapult. I would have to either phantom a rune mage to revive, or burn a dispel on him or do both. Now, I don't have to, since Archdemons will remove it for free in the beginning of the next round. Curiously enough, if the 3rd best defensive unit, with the 2nd highest physical resist unit isn't a good enough tank, what is? Not everyone wants to go Humans (Paladins and Knights probably being the better tanks at 30% physical resist and SCALING defense that goes up to... similar levels as the Archdemon after quite a few hits. ![]() (Cyclops cannot be revived, short of Turn Back Time level 3, Black Dragon cannot be pre-buffed, so he will definitely take losses against insane physical stacks). Paladins have 30% physical resists. |
#8
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@BBShockwave; that's the reason I still play with them (even when they are very weak on the later parts but love their poisoning and no retaliation). Loved the double attack to them (I'm still dreaming of a pure snake & spider team, it only lacks a level 4-5 unit to run havoc on this land!)
ArchDemons, and demons in general, are good for exactly that, hit and run, crowd control and counter some enemies with it's abilities. Very weak against paladin with paladins (duhh) and the sword of light and holy anger (now that's a lot less defense; from 66 to 38 )
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Time to become an active member!! King's Bounty for the LOLZ!! |
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