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IL-2 Sturmovik The famous combat flight simulator. |
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![]() Hope you can afford the electric bill required to run IBM's Blue Gene! ***Serious Time*** Xilon_x: you do understand that a lot of the stuff you are asking to be included in a COMPUTER GAME! Are commonly found being simulated by giant arrays of PC's so that companies don't have to rent out wind tunnels? Are you 12 years old or just really dumb? Even with a language barrier (translation troubles) I can't imagine anyone normal really expects this from a COMPUTER GAME. |
#2
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I'd be happy with turbulence while flying behind larger aircraft, through or below clouds and mechanical turbulence over trees etc. near airfields. |
#3
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Actually his next request will be to replicate the REAL thermals and winds occurred during the period. This is a serious simulator, not a game, Oleg should not take shortcuts on such key elements.
After all it should be quite easy to recalculate the historical internal energy and motion of every single air molecule, starting from today's state and applying simple and well known physical laws. Boys, THIS would be a serious simulation! :\ |
#4
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#7
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I know there is a setting in FSX where you can visualise the thermals. I never used it though. This video looks like it shows that.
Thermal discussion (breakdown): http://forums.flightsim.com/vbfs/sho...Soaring-in-FSX Nice gliding!: . .
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-20-2010 at 06:32 PM. |
#8
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Found this - Creating ridge lift in the mission builder of FSX:
http://carrier.csi.cam.ac.uk/forster.../dev/lift.html "FSX has great tools for the creation of ridge lift in the mission editor, so you can design ridgelift boxes working in a very realistic way. Here's a screenshot within the Mission Editor using a development visualisation model: " "A RidgeLift object is used to simulate the effect of a hill slope on the wind." ![]() ![]() From that link: "Here's a list of rules to make your thermals and ridge lift move realistic: Thermals: 1. A lift strength of 5-6 knots (2-3m/s)would be a good day in most of Europe or the eastern USA. 2. Make them the kind of diameter you can circle in, but not much larger. I'll try and quantify this... 3. Thermals should NOT be designed to go above the cloudbase. Normal cross-country flights involve climbs to cloudbase and no further. Typical cloudbase in Europe and NE USA is 6000 feet. 4. Plant more thermals but make many of them weaker. Real gliding involves sampling and rejecting many more thermals. Ridge lift: 1. Wind of 16-24 knots is good for ridge lift 2. Lift at ridgetop is typically 5 knots, so you can cruise at 100 knots without losing height. 3. Lift extends to 1000-2000 feet above the ridge but reduces in strength. At 2000 feet above the ridge you might be able to maintain height at best glide speed."
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-20-2010 at 03:15 PM. |
#9
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does anyone know the release date for this game?
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#10
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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