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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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has release been pushed back? on the 1c website it says q1 2011, start of the thread says q4 2010
sorry if its been said earlyer in the thread dident have my reading head on tonight lol |
#2
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The first post here says "Last edited by Nike-it; 05-06-2010 at 05:35 PM."... so the website's info is likely more recent.
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#3
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Alien Frigate
Old one ![]() New Last edited by Rastix; 01-04-2011 at 03:06 PM. |
#4
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One screen!? After 3 months? That's ALL?
What about some new info, details, etc.? btw frigate looks more detailed but I don't think that adding that orange color is a good idea. Aliens were always a variation of "poison green". This gradient really suits them and make them more...terrifying...dangerous. IMO making ships more colorful doesn't always make them look better. Now it starts to look like a toy not a deadly alien vessel. p.s. sorry about complaining everything but I've expected much more after 3 months of silence. |
#5
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Huh? From what moment has it became my responsibility to inform the community??
I'm NOT Pr manager Btw It's NY gift screen from devs not pr action Last edited by Rastix; 01-05-2011 at 11:28 PM. |
#6
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Please, don't feel offended and keep posting any news you find. |
#7
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been playing a lot of Civil War last couple of days. this series is so much fun. really looking forward to the new one. new graphical improvements look excellent.
for the next game after this I really hope they take a look at implementing some form of multiplayer. and I don't mean competitive multiplayer (would anyone want this? it would be pointless), but more than one player cruising around in the game world at the same time, co-op campaign, either with the same mothership or each player with their own. or they would both start the game, as a new character from scratch. so that if one player already had played for a bit he could hire the second player into his mothership or something like this. although I've been thinking a bit and have no idea how time acceleration and pause funtions would be solved for multiple players, maybe with an area of influence or something, or the same rules apply to both players while they are in the same system. such that if both players are in the same system if one pause or accelerate time it pauses or accelerates for both, but if they are in separate systems they can pause/accelerate without influencing each other. hm. |
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