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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 10-15-2010, 10:45 PM
BB Shockwave BB Shockwave is offline
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Originally Posted by Zechnophobe View Post
I haven't really tried to 'kite' much of anything (other than just running around grabbing loot ;P). However I did notice one spot which was much harder to get through than normal: The guardian in the back of Verona that guards the girl you have to take back to Debir.

I normally sneak right past it, grab the women, loot the area, and leave without problems. This time I got past, but took like 12 tries to return again. Not sure why.

Oh, I also noticed that the Student's Belt, which gives class based runes every 8% of combats, no longer triggers if it is in your backpack. Sigh. Found two of them too.
It depends, I think, on what unit that is. In my game, it was represented on the adventure map by Royal Griffins, and they only moved 1 square - but due to the animation, the griffin just got up to fly and then landed again in the same place. I bet if it was a walker, it'd have moved.

(Getting back from that place was still a pain, though, because the way back was blocked by the Dragonfly hero with a Lethal army... took me several tries until I finally got round him on the road to Magnat's castle)
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Old 10-16-2010, 01:31 AM
ckdamascus ckdamascus is offline
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Originally Posted by BB Shockwave View Post
It depends, I think, on what unit that is. In my game, it was represented on the adventure map by Royal Griffins, and they only moved 1 square - but due to the animation, the griffin just got up to fly and then landed again in the same place. I bet if it was a walker, it'd have moved.

(Getting back from that place was still a pain, though, because the way back was blocked by the Dragonfly hero with a Lethal army... took me several tries until I finally got round him on the road to Magnat's castle)
It is actually a pathing issue. Slowly step more to the right (behind it) and you can easily walk past it.

If you don't do that proper right-step first, your heroine paths right into the butt of the enemy even though it is somewhat easy to sneak past it going in.
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Old 10-17-2010, 02:39 AM
travelingoz travelingoz is offline
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Hi all! Long time no see! Been busy lately but finally managed to get some serious CW time in over the last 2 weeks.

Regarding the kiting, i haven't noticed any difference at all between CW and AP. All map guards are kiteable except the Rusty Anchor Cemetary. That includes Elon map on Verona if it spawns near the bridge and Verona map on Bolo on top of the hill. (If Verona map doesn't spawn on Scarlet). However there is one normal Guard in the River of Memory that won't move now. It's at the small cemetery next to where the Sheterra map sometimes spawns.

If anyone is having problems, let me know and i'll offer any assistance i can.

@Onepiece; Which unit doesn't move on Scarlet? Can you post a save for me and i'll give it a try? I haven't found any that won't move.

P.S. If someone can tell me how to take sceenshots, i would be happy to post some as proof/help to others.

Last edited by travelingoz; 10-17-2010 at 02:45 AM.
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Old 10-17-2010, 10:22 PM
BB Shockwave BB Shockwave is offline
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I'm not sure how you got some guardians to move. There are a LOT that only move when you go straight into their face, and then the battle commences immediatly, you have no time to run away. The Knight next to the Mage Tower in Verona, the Griffins in the griffin hatchery (also Verona), the Assassin stack guarding the map on Rusty Anchor in the cemetery, and there are many more.

The few that were kiteable were pretty hard to do, as they move 1 square then immediatly stop, and often go back instead of following you further.
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Old 10-17-2010, 11:15 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BB Shockwave View Post
I'm not sure how you got some guardians to move. There are a LOT that only move when you go straight into their face, and then the battle commences immediatly, you have no time to run away. The Knight next to the Mage Tower in Verona, the Griffins in the griffin hatchery (also Verona), the Assassin stack guarding the map on Rusty Anchor in the cemetery, and there are many more.

The few that were kiteable were pretty hard to do, as they move 1 square then immediatly stop, and often go back instead of following you further.
It is almost a Dark Science to do. I'm able to do it fairly well, but it is more like you have to play "chicken" with them.

You BARELY reach the point where they will chase, and you have a tiny gap of time before you run away.

If you run too fast, they won't chase far. So you have to barely run away, so as to bait them to follow.

You then slow-walk away, to ensure they follow. Move too fast, they will stand there confused, and it is semi-hard to get them to re-lock on to you to chase again.

Move too slow, and battle ensues.
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Old 10-18-2010, 08:08 AM
BB Shockwave BB Shockwave is offline
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Trouble is, there is a sizeable time needed for Amelie to turn around, and by that time, the enemy catches up to you. It is easier to do when you can fly, I grant that...
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Old 10-18-2010, 01:18 PM
loreangelicus loreangelicus is offline
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You mock-attack them using a 45+-degree angle and never straight on because, as you've noted, Amelie turns too slow.
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