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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-15-2010, 10:36 PM
Hatch Hatch is offline
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Originally Posted by Oleg Maddox View Post
There is the tool inside to adjust a lot of things in lighting and colors. The question is will be or not it fully accesible for end user. We will decide it after we will get all things in release of master.
On some of the early shots with the sky you may find the menu of this tool.
Ok thanks for answering.


Maybe a few presets like Real, Kodachrome or B&W
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  #2  
Old 10-15-2010, 11:14 PM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
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Perhaps this has been asked and answered before, but I was curious about the overall plan for the whole SOW series.

First release is Battle of Britain, mid-late 1940. What comes next? Perhaps the Mediterranean/N. Africa? Late 1940-mid/late 1941 with the release perhaps centred around Malta? Then maybe late 1941-mid 1942 centred on perhaps the desert campaign? Etc, etc.

Basically, is it the idea to release "Campaign Packs" or whatever you want to call them, with maps and aircraft, etc, directly related to those campaigns, or perhaps the releases will based on a timeline, with a 1941 expansion, 1942 expansion, etc?

And how far apart would these releases perhaps be? A year, two years?

I'm not looking for exact answers, I'm just curious what has been envisaged for the overall strategy of game expansion particularly when you consider the possibility of 3rd party contributions. Perhaps it would help to focus the efforts of those particular individuals who are capable and want to get their contributions included in the game on working on relevant projects that will help "complete" a given campaign set, or whatever. This would be better than what happened in the past where people would create models of random aircraft that they thought were cool rather than look at the overall game and figure out what was perhaps needed.

Of course, the fact that there are people who are willing to devote time and energy to these projects is a great thing, and certainly most people would want to create their dream fighter plane, or their favourite oddity, or whatever, but a little co-ordination in the future would be nice!

Last edited by =69.GIAP=TOOZ; 10-15-2010 at 11:16 PM.
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  #3  
Old 10-15-2010, 11:36 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by =69.GIAP=TOOZ View Post
Perhaps this has been asked and answered before, but I was curious about the overall plan for the whole SOW series.

First release is Battle of Britain, mid-late 1940. What comes next? Perhaps the Mediterranean/N. Africa? Late 1940-mid/late 1941 with the release perhaps centred around Malta? Then maybe late 1941-mid 1942 centred on perhaps the desert campaign? Etc, etc.

Basically, is it the idea to release "Campaign Packs" or whatever you want to call them, with maps and aircraft, etc, directly related to those campaigns, or perhaps the releases will based on a timeline, with a 1941 expansion, 1942 expansion, etc?

And how far apart would these releases perhaps be? A year, two years?

I'm not looking for exact answers, I'm just curious what has been envisaged for the overall strategy of game expansion particularly when you consider the possibility of 3rd party contributions. Perhaps it would help to focus the efforts of those particular individuals who are capable and want to get their contributions included in the game on working on relevant projects that will help "complete" a given campaign set, or whatever. This would be better than what happened in the past where people would create models of random aircraft that they thought were cool rather than look at the overall game and figure out what was perhaps needed.

Of course, the fact that there are people who are willing to devote time and energy to these projects is a great thing, and certainly most people would want to create their dream fighter plane, or their favourite oddity, or whatever, but a little co-ordination in the future would be nice!
I can't tell exact things.
Even I wont tell it right now.
Everything will depends of success or not success of BoB... and income in both cases.

General: we plan next title that will use about half of the modelled units in BoB. It will be separate sim, self-sufficient sim, but with possibility to merge with BoB (Like it was with Pacific Fighters probably for the first time succesfull in the world practice of game development).
We also plan to expand by the same method in future with the third , etc... that to get then in future again large sim, that will play a lot of people opf different interest and some many years.

And, again, if all is Ok... then I should say that we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

In parallel - promised tools for third party.
If success of BoB - then I expect third party teams making:
Aircraft
Ground and sea units
Online maps

in time - controlable by user ground units... including for the online gameplay.

Ok.... this is dreams and possible ways.
Everything is very complex and need great investments.
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  #4  
Old 10-16-2010, 12:10 AM
IceFire IceFire is offline
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Originally Posted by Oleg Maddox View Post
I can't tell exact things.
Even I wont tell it right now.
Everything will depends of success or not success of BoB... and income in both cases.

General: we plan next title that will use about half of the modelled units in BoB. It will be separate sim, self-sufficient sim, but with possibility to merge with BoB (Like it was with Pacific Fighters probably for the first time succesfull in the world practice of game development).
We also plan to expand by the same method in future with the third , etc... that to get then in future again large sim, that will play a lot of people opf different interest and some many years.

And, again, if all is Ok... then I should say that we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

In parallel - promised tools for third party.
If success of BoB - then I expect third party teams making:
Aircraft
Ground and sea units
Online maps

in time - controlable by user ground units... including for the online gameplay.

Ok.... this is dreams and possible ways.
Everything is very complex and need great investments.
That all sounds very spectacular. Thank you for sharing what you can with us. I will have my fingers crossed for your success!
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  #5  
Old 10-16-2010, 07:53 AM
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major_setback major_setback is offline
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Originally Posted by Oleg Maddox View Post

.... we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

....
Very interesting!!
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  #6  
Old 10-16-2010, 10:46 AM
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SlipBall SlipBall is offline
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And, again, if all is Ok... then I should say that we already started together with third party team the third sim... and the name of this this probably will be anounced next month.


I read this as next month will be a very important time for us, with a release date announcement for SOW as well...correct?
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