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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 10-14-2010, 09:23 AM
marcinl0 marcinl0 is offline
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Quote:
Originally Posted by yujy View Post
What planning are you talking about?!, everyone who ever did the no loss used the same lineup, the same general equipment (changing it from time to time to face a specific unit). If you weaken the hero you will end up using the same line ups but will only take more rounds to do it. There will be no significant change to your game play just a longer game.
I disagree with "everyone who ever did the no loss used the same lineup, the same general equipment". I finished KBAP many times with different heroes and with different equipment, especially sets - this was the main pleasure to plan the usage of various sets and final efficiency. For example, with paladin hero I prefer basically inquisitor set with live units, for mage dead set etc. Always different.

Really, if you like fast gameplay - maximum powered, not balanced mod is for you. KB series is generally rather too easy, especially in late game, even on impossible difficulty - so the end of gameplay is fast.


I finally repeat: I think the solution is simple: more versions of this fine mod:

1. "for fun" basic version of the mod, as in first post,

2. totally overpowered version (even vs basic v.) for "fast & for fun" players (notably more mana total 300-400 etc.),

3. more "hardcore" version, for example as I proposed, for experienced, strategic, not only "for fun" players.
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  #2  
Old 10-14-2010, 02:40 PM
The Rider The Rider is offline
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marcinl0, I still dont get your point, so I have to ask you something. Are you sure you know the basics of KB? Can you tell me how you can reach 300-400 mana with your hero?

This mod raises your mana with 21 in difference with the original rules. Again if you want hardcore version, play with the original rules and dont raise your skills on level 3, I have done this, playing only with skills level 1 and 2. I will not change anything you suggest, because my objective was different than yours (which I still dont understand). The only thing that comes in my mind is that maybe you think your hero can raise her attributes with 18 each, or adding 90 more mana and rage (these are the new values, not extra bonuses), which is not the case, read again the description.

I will change the morale file of the units, removing the neutral creatures bonus I wanted more morale for trolls and cyclops and I didnt count that dragons are still neutral and they are buffed by voice of the dragon skill. Just download again the file and install the mod. It doesnt need a fresh game start.
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  #3  
Old 10-14-2010, 03:55 PM
marcinl0 marcinl0 is offline
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Quote:
Originally Posted by The Rider View Post
Can you tell me how you can reach 300-400 mana with your hero?
Basic thing, because maybe not all of us fully understand the basics of KB. Mana= 300-400 is absolutely not needed to Amelia hero, because in battle there are many various tactical possibilities of mana gain (spell, abilities, special units etc. etc.) - enemy hero NOT have these possibilities at all. Therefore, mana 300-400 for enemy hero is balanced, but for Amelia not.

Simply: I see a problem with your interesting mod to balance the whole gameplay - especially in late game, even on impossible difficulty, therefore game become "boring".

Why you don't want to create more versions of your interesting mod (1. fun basic, 2. overpowered with mana=400, 3. hardcore strategic) as proposed - and all of us would be satisfied.

Last edited by marcinl0; 10-14-2010 at 04:00 PM.
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  #4  
Old 10-15-2010, 07:22 AM
ICECOOL ICECOOL is offline
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Yes, but instead of useing i.e. spell that transfer Ur rage into mana, U use spell that U normally use in battle - therefore - U dont "waste" Ur spell turn.

EDIT
****! I started to play with that mod, choose warrior and I dont have counterattack skill!! Same problem is with paladin - I dont have holy armor skill! WTF?!

Last edited by ICECOOL; 10-16-2010 at 02:59 PM.
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