Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-11-2010, 10:01 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Selection of separate control profiles from within IL2 are planned in one of the team daidalos patches, so people will not have trouble switching settings via alt+tab and having their FFB sticks go dead.

Even better, you could have profiles for single and multi engine aircraft if you have dual throttles. For example, in a single engined aircraft you could have one of the levers function as prop pitch, but in a twin you could have both levers functioning as separate throttles with rotaries being used to control prop pitch for each engine.

I'm not 100% sure but i think it's actually going to be in the upcoming 4.10 version.
Reply With Quote
  #2  
Old 10-12-2010, 02:29 AM
ColdfireTrilogy ColdfireTrilogy is offline
Registered Member
 
Join Date: May 2010
Posts: 11
Default

Quote:
Originally Posted by Blackdog_kt View Post
Selection of separate control profiles from within IL2 are planned in one of the team daidalos patches, so people will not have trouble switching settings via alt+tab and having their FFB sticks go dead.

Even better, you could have profiles for single and multi engine aircraft if you have dual throttles. For example, in a single engined aircraft you could have one of the levers function as prop pitch, but in a twin you could have both levers functioning as separate throttles with rotaries being used to control prop pitch for each engine.

I'm not 100% sure but i think it's actually going to be in the upcoming 4.10 version.

Well if it is in next patch then we only have between now and forever to wait ... if its in a future patch we may as well expect to be playing the new SoW
Reply With Quote
  #3  
Old 10-12-2010, 05:40 AM
Herra Tohtori Herra Tohtori is offline
Approved Member
 
Join Date: Oct 2010
Posts: 45
Default

I am using the standard version of Saitek X-52. The non-pro version does not offer adjustable input curves, and the default curve produced by the joystick is actually non-linear but exponential for pitch and yaw - a design feature that I can not really understand.

I personally would love to fly with fully linear control settings for pitch and yaw - and if I had rudder pedals, that too - on twist handle, linear response for rudder is untenable.

Getting the control response to feel linear (or close to - there's actually a slight logarithmic decrease in my settings toward the middle) requires a bit of trickery, though:

Code:
[rts_joystick]
1X=0 133 148 146 144 133 123 115 109 104 100 0
1Y=0 133 148 146 144 133 123 115 109 104 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 10 20 30 40 50 60 70 80 90 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
FF=0
1X is pitch, 1Y is roll and 1RZ is yaw.

As you can see, I manually entered these values into conf.ini, because the in-game interface didn't accept values larger than 100. This setup increases the sensitivity of the stick's by default "limp" center area, bringing it closer to linear response, while keeping the area immediately next to deadzone slightly less sensitive than linear (but more sensitive than the default curve of the stick).

As far as I can tell, the default control curves for pitch and yaw on this stick correspond with these settings used with a linear control curve joystick:

1X=0 1 4 9 16 25 36 49 64 81 100 0

If I now want a completely linear output from these inputs, I would want to insert these values in the conf.ini:

1X=0 199 180 163 148 135 124 115 108 103 100 0

in other words

1X=0 (100 + 10^2 - 1) (100 + 9^2 - 1) (100 + 8^2 - 1) ... (100 + 2^2 - 1) (100 + 1^2 - 1)

This will cause the Saitek X52 with it's non-linear control curve to behave as a linear control curve in IL-2.


With my earlier stick, a Saitek Cyborg Evo with linear control curve, I used pretty much the following curves for pitch and yaw:

1X=0 33 66 82 95 97 98 99 100 100 100 0

and the current curve is basically this, but adjusted for the strange actual input curve of the X-52.


I hope someone can find this post useful for setting up their X-52 for IL-2.
Reply With Quote
  #4  
Old 10-12-2010, 08:47 AM
Les Les is offline
Approved Member
 
Join Date: Feb 2009
Posts: 566
Default

Quote:
Originally Posted by Herra Tohtori View Post
...the default curve produced by the joystick is actually non-linear but exponential for pitch and yaw - a design feature that I can not really understand.

I personally would love to fly with fully linear control settings for pitch and yaw - and if I had rudder pedals, that too - on twist handle, linear response for rudder is untenable.
It's probably just me, but do you mean pitch and yaw or pitch and roll?

Quote:
Originally Posted by Herra Tohtori View Post
...As you can see, I manually entered these values into conf.ini, because the in-game interface didn't accept values larger than 100.
I didn't know that could be done. Are the numbers you put into the conf.ini then seen in-game or do they still peak at 100?
Reply With Quote
  #5  
Old 10-12-2010, 11:03 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by Herra Tohtori View Post
I am using the standard version of Saitek X-52. The non-pro version does not offer adjustable input curves, and the default curve produced by the joystick is actually non-linear but exponential for pitch and yaw - a design feature that I can not really understand.
Interesting post, since I got the same stick.
Q:
- curves: Well, can't we use the pro software then?
- non linear: How do you know?


Quote:
Code:
[rts_joystick]
1X=0 133 148 146 144 133 123 115 109 104 100 0
1Y=0 133 148 146 144 133 123 115 109 104 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 10 20 30 40 50 60 70 80 90 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
FF=0

will try thx.

Quote:
As you can see, I manually entered these values into conf.ini, because the in-game interface didn't accept values larger than 100.
It does, you have to check the ">100" box.
Reply With Quote
  #6  
Old 10-14-2010, 02:49 PM
Herra Tohtori Herra Tohtori is offline
Approved Member
 
Join Date: Oct 2010
Posts: 45
Default

Quote:
Originally Posted by swiss View Post
Interesting post, since I got the same stick.
Q:
- curves: Well, can't we use the pro software then?
Can we? I don't know. If you know of a way to do so, please tell!

Quote:
- non linear: How do you know?
I can see it in the cursor's movement on Game Controllers (from Control Panel). When I move the stick from one side to another slowly at constant rate, the cursor moves first fast toward the centre, then slowly around the centre, then fast to the other side.


Quote:
[about the in-game input config window not allowing values over hundred]

It does, you have to check the ">100" box.
Where is that box? I've never seen that...
Reply With Quote
  #7  
Old 10-14-2010, 02:59 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default



And the software: I just checked - the Pro uses the same software as the non-Pro - it's the SAME stick.
Quote:
1. Tri-state LEDs (which are also accessible by the SDK)
2. Dual spring centering mechanism - provides incremental stiffness as you move the stick away from centre
3. Dual hall effect sensors for increased accuracy of the stick axes
4. Metal shaft and centering mechanism for increased durability
5. Selected metal parts
__________________
Best Regards
Richard Neville
PC Gaming Category Manager
Saitek UK
[/quote]

As far as I can see there is no way to adjust leverage or whatever it is called.
You got any sources?

Last edited by swiss; 10-14-2010 at 03:17 PM.
Reply With Quote
  #8  
Old 10-14-2010, 03:03 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Where can one find the latest version of that program Swiss? Looks handy!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:05 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.