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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-11-2010, 12:40 PM
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robtek robtek is offline
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I'll second that!
I really hope that the steering will NOT be customizeable (does this word exist?).
Everybody should have to adjust to the plane as it was, not the other way around.
That would be another equalizer, me thinks.
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  #2  
Old 10-11-2010, 01:45 PM
swiss swiss is offline
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What does the "filtering" in joycontrol do?
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  #3  
Old 10-11-2010, 01:47 PM
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Quote:
Originally Posted by robtek View Post
I'll second that!
I really hope that the steering will NOT be customizeable (does this word exist?).
.
does.

customizable:AE
customisable: BE

BTT:

Quote:
Everybody should have to adjust to the plane as it was, not the other way around.
That would be another equalizer, me thinks.
Problem is: Not everbody has the same joystick.
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  #4  
Old 10-11-2010, 02:05 PM
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Tempest123 Tempest123 is offline
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Yeah, I use near 100's as I find it smooths out some of the control inputs, I'm hoping too that with the g-limits in 4.10 some of the unrealistic maneuvers will disappear, both online and offline the stick settings are too sensitive, some of the aircraft handle like an f-16, and some of the maneuvers that you can pull are totally bogus for aircraft of this era. That being said I think dialing down the ability to have super-sensitive controls in a future patch would go a long way to correcting this (as long as the AI gets more realistic maneuvering too).
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Old 10-11-2010, 02:28 PM
Flanker35M Flanker35M is offline
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S!

To the guy asking about FILTERING in joystick options. It is for if you have "spiking" in your joystick, for example because of a bit worn potentiometers or similar. Filtering smoothens out the "spikes" so your plane does not bop around all the time.

It will be interesting to see how SoW will handle the control system. But again if the FM and DM are far more better than in IL-2 the "abusive pilot" will soon find himself(or herself) in a crate useless to anything but a piece of scrap. Oleg mentioned about the wear & tear accumulating over time thus reducing your performance, that alone makes flying more demanding. The downside in IL-2 is that every time you hit FLY there is a fresh plane awaiting you..
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Old 10-11-2010, 03:43 PM
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Quote:
Originally Posted by Tempest123 View Post
Yeah, I use near 100's as I find it smooths out some of the control inputs, I'm hoping too that with the g-limits in 4.10 some of the unrealistic maneuvers will disappear, both online and offline the stick settings are too sensitive, some of the aircraft handle like an f-16, and some of the maneuvers that you can pull are totally bogus for aircraft of this era. That being said I think dialing down the ability to have super-sensitive controls in a future patch would go a long way to correcting this (as long as the AI gets more realistic maneuvering too).
How can the joystick settings affect the turn radius?

I'm just twiddling around with Joycontrol right now(once again), the only thing you just can adjust the % of rudder movement in relation to stick travel.

In fact, everybody has 100% rudder movement, the curve to his point can be different though.
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Old 10-11-2010, 04:59 PM
kimosabi kimosabi is offline
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I'm definitely not using a direct input. I have these:

0 0 5 10 20 30 40 50 60 80 100

Very responsive but stable when you want small corrections etc. G940 BTW.

I think I have to do something about the rudders though. All 100's make it very twitchy and overcompensating.
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  #8  
Old 10-11-2010, 05:13 PM
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finding good settings in joycontrol is almost worse than adjusting freetrack...
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  #9  
Old 10-11-2010, 07:04 PM
Les Les is offline
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Quote:
Originally Posted by kimosabi View Post
I'm definitely not using a direct input. I have these:

0 0 5 10 20 30 40 50 60 80 100

Very responsive but stable when you want small corrections etc. G940 BTW.

I think I have to do something about the rudders though. All 100's make it very twitchy and overcompensating.
Interesting coincidence, I use similar G940 settings, for the same reasons, and was re-adjusting them just yesterday to deal with the over-responsive rudder.

What I ended up doing was pulling all the in-game Yaw sliders down to 0, and in the Logitech Gaming Software moving the rudder pedal sensitivity down to 25%. This means I really have to kick the pedals to make them move in a big way, but I don't see that in itself as a bad thing, as I don't think Yawing needs to be as responsive as Pitching or Rolling, and the lack of responsiveness has the advantage of allowing me to make more subtle adjustments.

There is still some oscillating or bouncing backwards and forwards as the pedals are moved quickly backwards and forwards, but that seems realistic to me so I'll just put up with it.

With those settings though I found it easier to aim at ground objects, and when on an enemies six it was easier to aim at a certain point on their plane or strafe them from wing-tip to wing-tip. I also found on one plane I was testing with that I could kick the rudder in to compensate for the yawing induced by firing my guns.

Another thing in favour of reducing the rudder pedals sensitivity, is that it makes it easier to avoid using them to put myself into a spin when in a tight turn. I used to use a MSFFB2 twisty stick and the force feedback would shudder just as I was about to stall, so I always knew when to back off. But the G940 starts to shudder well before that point and can't be used the same way, so I find it important to not have the rudder be so sensitive at that point.

Anyway, just thought I'd suggest those rudder settings. I'll have to go back and see if all these first impressions I got of them are accurate, but I think they are. Now it's just a matter of remembering the rudder pedals are actually there in the first place. Never having used them (or a separate throttle) before takes some getting used to.

Incidentally, in the Logitech Gaming Software I've currently got Overall Effect Strength at 100%, Spring and Damper at 50%, with no Centering on.

Last edited by Les; 10-14-2010 at 01:08 AM.
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  #10  
Old 10-12-2010, 03:57 PM
kimosabi kimosabi is offline
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Quote:
Originally Posted by Les View Post
Interesting coincidence, I use similar G940 settings, for the same reasons, and was re-adjusting them just yesterday to deal with the over-responsive rudder.

What I ended up doing was pulling all the in-game Yaw sliders down to 0, and in the Logitech Gaming Software moving the rudder pedal sensitivity down to 25%. This means I really have to kick the pedals to make them move in a big way, but I don't see that in itself as a bad thing, as I don't think Yawing needs to be as responsive as Pitching or Rolling, and the lack of responsiveness has the advantage of allowing me to make more subtle adjustments.

There is still some oscillating or bouncing backwards and forwards as the pedals are moved quickly backwards and forwards, but that seems realistic to me so I'll just put up with it.

With those settings though I found it easier to aim at ground objects, and when on an enemies six it was easier to aim at a certain point on their plane or strafe them from wing-tip to wing-tip. I also found on one plane I was testing with that I could kick the rudder in to compensate for the yawing induced by firing my guns.

Another thing in favour of reducing the rudder pedals sensitivity, is that it makes it easier to avoid using them to put myself into a spin when in a tight turn. I used to use a MSFFB2 twisty stick and the force feedback would shudder just as I was about to stall, so I always knew when to back off. But the G940 starts to shudder well before that point and can't be used the same way, so I find it important to not have the rudder be so sensitive at that point.

Anyway, just thought I'd suggest those rudder settings. I'll have to go back and see if all these first impressions I got of them are accurate, but I think they are. Now it's just a matter of remembering the rudder pedals are actually there in the first place. Never having used them (or a separate throttle) before takes some getting used to.

Incidentally, in the Logitech Gaming Software I've currently got Overall Effect Strength at 100%, Spring and Damper at 75%, with no Centering on.
Hey thanks! I'll try that out. I have overall effect strength at 50, spring and damper at 40. Centering spring is on and 40%.
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