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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 10-09-2010, 09:49 PM
DoolittleRaider DoolittleRaider is offline
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  #222  
Old 10-09-2010, 10:15 PM
jj_bravo jj_bravo is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Yes on the planes. It was done on the card that has such a feature. Other shots on another PCs with the old cards.

I simply can't do it all the times. Due to the fact that these PCs are overloaded by programmers... My target today was to say that we have it as it was promised more earlier. But it doesn't means that I will post such shots all the time.At least untill the time when my or some other PCs will have the same type of cards.
Let's help these guys and raise some graphic cards
Anyone??
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  #223  
Old 10-09-2010, 10:30 PM
Splitter Splitter is offline
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Originally Posted by Osprey View Post
Actually no dear chap. The main reason that our spelling is different is because in Britain the english language continued to evolve throughout the 18th, 19th and even 20th centuries, a living language, from cultural influences of mainland europe, in particular the French.
When the english language arrived in North America through the 17th century it was before these influences and shielded from them, in effect separated. So we see words like centre and center, colonise and colonize etc. Unfortunately globalisation and American made computer companies are teaching much of the World the Americanised spellings.

Of course this has little bearing on grammar and I have no doubt made many mistakes of my own here, however "ain't I right?" is surely in breach of many rules of english.

Languages in use change and evolve, dead languages, like latin, are a constant.
Two countries separated by a common language . "Ain't I right?" also breaks several laws of physics, that's why I used it . At least we're not the Scots....we go see a band every year called Albannach and I can't understand a word they say! (The music is awesome though)

I hope they get the accents right in SoW. I hear VERY American accents when flying for the RAF and I doubt many Yanks were flying for them in the South Pacific (could be wrong but I would be surprised). And the Geraman ground control always sounds angry.

BTW, if you don't like the way we have messed up the language thus far, wait until our kids come into their own...they're worse than the Scots .

Splitter

Last edited by Splitter; 10-09-2010 at 10:34 PM.
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  #224  
Old 10-09-2010, 10:37 PM
Insuber Insuber is offline
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tsk tsk ... try harder, you are not enough OT yet ... I suggest treating your last holiday trip, or your preferred soccer team ...
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  #225  
Old 10-09-2010, 10:53 PM
jj_bravo jj_bravo is offline
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Thought I'd share a couple of pics from the local airfield. Got so inspired by this game so I had to go support them as they work of donations.

Spitfire Cockpit
Spit props
Spit and B-25 WIP
Spit 2
Spit Pictures
P-51
P-51 Front
Jeep
BOB Map
Canadien 242 July 1940
WW2 Gas Mask
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  #226  
Old 10-10-2010, 01:08 AM
julien673 julien673 is offline
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Quote:
Originally Posted by Osprey View Post
Actually no dear chap. The main reason that our spelling is different is because in Britain the english language continued to evolve throughout the 18th, 19th and even 20th centuries, a living language, from cultural influences of mainland europe, in particular the French.
When the english language arrived in North America through the 17th century it was before these influences and shielded from them, in effect separated. So we see words like centre and center, colonise and colonize etc. Unfortunately globalisation and American made computer companies are teaching much of the World the Americanised spellings.

Of course this has little bearing on grammar and I have no doubt made many mistakes of my own here, however "ain't I right?" is surely in breach of many rules of english.

Languages in use change and evolve, dead languages, like latin, are a constant.
Not true, its from the 11th century, when Guillaume invade the island, is just that usa ( i dont like to said amerain .... ) elvove in other direction

Sry for the english agains.

IF the game is playable ? ? Just to know how good is the AI I hope we can do surprise attack, from behind
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  #227  
Old 10-10-2010, 01:35 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by RedToo View Post
Goggles - AFAIK some fighter pilots wore goggles etc. in combat at any altitude (and gloves) because of fear of cockpit fire.

RedToo.
fire was a real danger and probably one of the biggest fears of aviators at the time, but they wore eye protection for more general reasons then just specifically fire protection. like fluid/fuel/coolant leaks potentially splashing them in the face, or a broken canopy splintering or exposing them to very cold air (at high altitude).

goggles however reduced their vision and slightly blurred their vision to, hence many pilots didnt always like to wear them all the time, particularly in close dogfights. preparing to dive on an enemy bomber formation would be a time most would put them back on

similarly with gloves, their purpose was more for general hand protection used while operating machinery (the aircraft) and the cold air, rather then specific fire protection gear (which was an added bonus)

Last edited by zapatista; 10-10-2010 at 03:33 AM. Reason: just noticed you said "some" :) so i suspect you knew most of the rest ;)
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  #228  
Old 10-10-2010, 01:43 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Insuber View Post
Radiator fins and internals, half open damper in the back, wheel well in 3D ...
... a real artwork ... passion is behind all this, not business!
i am seeing the exact same thing

the current business model for the last 20 yrs in the west has now become making a product as cheaply as possible to maximize profits (while at the same time trying to maximize wages for the executives and managers that run the company), and "marketing" has become a tool to sell something to the public which they might not want or need. the quality of the product has now become a very secondary focus

good to see oleg and his group focus on the quality and detail of the product they are making, and then marketing that end product to the consumer as the best they can make it with current resources (and limited time) at their disposal
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  #229  
Old 10-10-2010, 04:28 AM
Blackdog_kt Blackdog_kt is offline
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Yes, i think that's one of the things that makes simulations special compared to other games today. Maybe 10 years ago most games were driven by the same things, but today it's only a handful of titles each year that stick to that old method of making something in a way that you would enjoy it yourself if you were a customer, instead of just making it in order to milk a cash-cow franchise through sequels.

I was talking to a friend who's into graphics programming and he told me that he e-mailed mr Carmack of ID software himself with some coding questions. The guy is probably a millionaire but he took the time to respond to my buddy because for him making games is not just a job, it's also a hobby.

I think this is also the best anti-piracy method available, make something good, maintain a healthy community connection and sell it at a reasonable price so that the true hobbyists, those who maintain each particular genre, would feel guilty not to buy it


Quote:
Originally Posted by Chivas View Post
Questions for Oleg...

How big will you be able to model new maps?
Will the other theaters be a series of small maps? or
Will you be able to model the whole Mediterranean Theater with one large map?
Will you be able to model a map from England too Germany for a Bomber Campaign?
Or will all this have to wait until computers are powerful enough to handle large highly detailed maps. Although by the time you are able to make these theaters, computers may be strong enough.
Some interesting questions here. While i think they are not to be answered by the first release in the upcoming series, it still is an intriguing topic. I suspect i'm not the only one who would be interested in a 1:1 map of most of Europe, or in a similar fashion an expansive map depicting part of the pacific theater of operations.

My guess is we'll see things like that, just not now but in the future, probably midway through the life-cycle of the series as it would be pretty taxing on PC resources.

Cutting up a theater into pieces worked well enough for IL2, but i think where big maps would come in handy for Sow is the possible addition of an improved multiplayer environment. For example if people could fly an online dynamic campaign spanning a few weeks or even months, bigger maps would really add a lot to it. I tend to think this is not doable with current PCs, but i'd still be interested to know if there's a provision for it in the simulator engine for when stronger PCs make their appearance.
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  #230  
Old 10-10-2010, 05:26 AM
GengisKhan GengisKhan is offline
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