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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

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  #1  
Old 10-03-2010, 03:43 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Demagami View Post
I am pretty sure vampires and skeletons don't get affected by it despite the fact they do have the necessary limb attachments. Ancient vampires with retaliation... now that is seriously scary but fun....
Try it. According to the manual, they count as "short humanoids" (not to be confused with giants).

So they would have been affected by say the Steel Armor item.

Anyway, just treat them like any other unlimited retaliation unit, nuke them from afar or cripple them with spells first. Sheeped ancient vampires aren't worth much even if they do have 4 counterattacks.

Besides, this opens up more units, since there were only 2 major units that had "unlimited counterattacks". The royal griffin (and griffin) and black knights with the shard.

That really made those guys prime choices to use for high level game play. Now you can make horsemen useful, or other units, etc.

More options, more variety, more fun!
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  #2  
Old 10-05-2010, 12:13 AM
BB Shockwave BB Shockwave is offline
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Demons/Executioners are 'furious' too.

I am finding the Paladin's Holy Armor skill pretty usefull, myself. Units taking only 50% damage, often saved my Horsemen from dying.
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Old 11-18-2010, 02:10 PM
Fatt_Shade Fatt_Shade is offline
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I quess you ppl figure this ous by now, but i only started CW recently.
Warriors countrstrike works on Orc chieftans and Trol also 5th lvl unit with 4 retaliations = scary
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  #4  
Old 11-18-2010, 05:59 PM
jake21 jake21 is offline
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Yea I found the paladin skill the most useful; mage special skill (for me) was totally useless; made me sad. The warrior counter attack is very decent but obviously this depends if you most use humans or not.

Quote:
Originally Posted by BB Shockwave View Post
Demons/Executioners are 'furious' too.

I am finding the Paladin's Holy Armor skill pretty usefull, myself. Units taking only 50% damage, often saved my Horsemen from dying.
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  #5  
Old 11-18-2010, 07:13 PM
atlatea atlatea is offline
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I agree with jake, warrior skill is decent, but it is not as good as holy armor in some of the hardest battle of the game. While mage skill is indeed the most inferior of the 3.
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Old 11-20-2010, 11:17 PM
BB Shockwave BB Shockwave is offline
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Quote:
Originally Posted by jake21 View Post
Yea I found the paladin skill the most useful; mage special skill (for me) was totally useless; made me sad. The warrior counter attack is very decent but obviously this depends if you most use humans or not.
What is the Mage's new skill?
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  #7  
Old 11-21-2010, 04:02 AM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by BB Shockwave View Post
What is the Mage's new skill?
At level 3, reduction of 25% leadership requirements for all mage-like units such as
Shaman, Demonlogists, Rune Mages, Archmages, Necromancers, Druids, etc.

It isn't horrible, since the Rune Mage is an excellent unit to have and it puts the Mage's leadership at about par with the Paladins with regards to mage units.
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  #8  
Old 11-22-2010, 03:47 PM
atlatea atlatea is offline
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It is not that horrible, but inferior to the other.

Well, most mage type units are not that good, both in dmg or survival, they're just there for support. I usually left my rune mage after i got to verona, and using it again in the last island loop (i use unicornxp loop sequence) only for taking on bosses (especially k'tahu).
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  #9  
Old 11-22-2010, 05:12 PM
BB Shockwave BB Shockwave is offline
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It is nice, yes. I find the Paladin's skill very usefull, although as I tend to kill the opposition fast around midgame, I did not invest in it further then level 1. I bet in long battles it pays off.

Even in The Legend this Mage skill worked for many units other then the ones the skill description mentions. Hmm, this will be worth investing with my demon build due to the demonologists.
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